驾驶舱

使用图形模仿飞机驾驶舱的示例应用程序。

驾驶舱示例使用多种不同类型的图形绘制虚构的飞机控制屏幕。示例中使用的图形包括

运行示例

运行示例 Qt Creator,打开Welcome 模式并从Examples 中选择示例。更多信息,请参阅Qt Creator: 教程:构建并运行

速度计

速度计视图由单个GraphsView 内的 3 个PieSeries 组成,两个表盘的针都是 QML 矩形。

GraphsThemebackgroundVisible属性设置为false 。所有PieSlices 都有自己的自定义颜色。为显示中心空心的圆形刻度,示例使用了具有不同孔径大小的 PieSeries

GraphsView {
    id: chart
    anchors.fill: parent
    anchors.margins: 20

    theme: GraphsTheme {
        backgroundVisible: false
        borderColors: ["#252525"]
    }

    PieSeries {
        id: pieOuter
        pieSize: 1
        holeSize: 0.8
        startAngle: -120
        endAngle: 120

        PieSlice { label: "Stall"; value: 1; color: "#ff0000"; labelVisible: false }
        PieSlice { label: "Optimal"; value: 4; color: "#00ff00"; labelVisible: false }
        PieSlice { label: "Overspeed"; value: 1; color: "#ffaa22"; labelVisible: false }
    }

    PieSeries {
        pieSize: 0.8
        holeSize: 0.6
        startAngle: -120
        endAngle: 120

        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
        PieSlice { value: 4; color: "#252525"; }
        PieSlice { value: 1; color: "#ffffff"; }
    }

    PieSeries {
        pieSize: 0.6
        holeSize: 1.0
        startAngle: -120
        endAngle: 120
        verticalPosition: 1

        PieSlice { label: "Stall"; value: 1; color: "#ff0000"; labelVisible: false }
        PieSlice { label: "Optimal"; value: 4; color: "#00ff00"; labelVisible: false  }
        PieSlice { label: "Overspeed"; value: 1; color: "#ffaa22"; labelVisible: false  }
    }
}

振动面板

振动面板包含一个在运行时动态更新的LineSeries 。启动后,使用 QML 调用的append函数将一组点添加到系列中。然后在每一帧中,使用replace函数用计算值替换这些值。用户可以通过振动图面板更改这些值。

LineSeries {
    id: line
    property int divisions: 500
    property real amplitude: 0.5
    property real resolution: 0.5

    FrameAnimation {
        running: true

        onTriggered: {
            for (let i = 0; i < line.divisions; ++i) {
                let y = Math.sin(line.resolution*i)
                y *= Math.cos(i)
                y *= Math.sin(i / line.divisions * 3.2) * 3 * line.amplitude * Math.random()

               line.replace(i, (i/line.divisions) * 8.0, y + 4)
            }
        }
    }

    Component.onCompleted: {
        for (let i = 1; i <= divisions; ++i) {
            append((i/divisions) * 8.0, 4.0)
        }
    }

    function change(newDivs) {
        let delta = newDivs - divisions

        if (delta < 0) {
            delta = Math.abs(delta)
            removeMultiple(count - 1 - delta, delta)
        } else {
            for (let i = 0; i < delta; ++i) {
                append(((count + i)/divisions) * 8.0, 4.0)
            }
        }

        divisions = newDivs
    }
}

振动图面板

该面板包含控制旋钮,用于调整影响振动面板中可视化显示的数值。

导航图有两个主要部分:

  • 左侧面板包含多个BarSeries ,其中的自定义着色器利用BarSets 颜色对每个条形图进行着色。
    BarSeries {
        property real barOpacity: 0.
    
        id: barSeries
        barsType: BarSeries.BarsType.Stacked
        barWidth: 0.2
    
        barDelegate: Item {
            id: delegate
            antialiasing: true
            property real barOpacity: 0.5
            property color barColor
            property string barLabel
    
            FrameAnimation {
                running: true
                onTriggered: {
                    delegate.barOpacity = Math.abs(Math.sin(elapsedTime))
                }
            }
            ShaderEffect {
                id: effect
                readonly property alias iTime: delegate.barOpacity
                readonly property alias iColor: delegate.barColor
                readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)
    
                blending: true
                fragmentShader: 'bar.frag.qsb'
                anchors.fill: parent
            }
        }
    
        BarSet { id: set1; label: "Low"; values: [1, 2, 3, 1]; color: "red" }
        BarSet { id: set2; label: "Medium"; values: [2, 2, 0, 4]; color: "yellow"}
        BarSet { id: set3; label: "High"; values: [3, 2, 3, 1]; color: "green"}
    }
  • 右侧面板包含
    AreaSeries {
        property double x: 0
        property double y: 0
    
        id: lake1
        color: "blue"
        upperSeries: LineSeries {
            id: s1
            XYPoint { x: 0.0; y: -3.5 }
            XYPoint { x: 1.0; y: -5.0 }
            XYPoint { x: 2.0; y: -2.5 }
            XYPoint { x: 2.5; y: -4.0 }
            XYPoint { x: 3.0; y: -4.2 }
        }
    
        lowerSeries: LineSeries {
            id: s2
            XYPoint { x: 0.0; y: -7.2 }
            XYPoint { x: 1.0; y: -7.0 }
            XYPoint { x: 2.0; y: -8.5 }
            XYPoint { x: 2.5; y: -8.0 }
            XYPoint { x: 3.0; y: -9.0 }
            XYPoint { x: 4.0; y: -6.5 }
        }
    }
    
    AreaSeries {
        property double x: 0
        property double y: 0
    
        id: lake2
        color: "blue"
        upperSeries: LineSeries {
            id: s3
            XYPoint { x: 0.0; y: 1.5 }
            XYPoint { x: 1.0; y: 3.0 }
            XYPoint { x: 2.0; y: 4.5 }
            XYPoint { x: 2.5; y: 4.8 }
            XYPoint { x: 3.0; y: 4.0 }
        }
    
        lowerSeries: LineSeries {
            id: s4
            XYPoint { x: 0.0; y: 0.0 }
            XYPoint { x: 1.0; y: 0.5 }
            XYPoint { x: 2.0; y: 0.2 }
            XYPoint { x: 2.5; y: 1.5 }
            XYPoint { x: 3.0; y: 1.0 }
            XYPoint { x: 4.0; y: 0.6 }
        }
    }
    
    // POI
    ScatterSeries {
        name: "Airport"
    
        pointDelegate: Image {
                source: "airplane-ico.png"
                mipmap: true
                width: 30
                height: 30
        }
    
        XYPoint{x: 4.0; y: 5.7}
        XYPoint{x: 2.2; y: 8.2}
        XYPoint{x: 6.4; y: 1.2}
        XYPoint{x: 7.4; y: 7.8}
    }
    
    LineSeries {
        id: linePath
        selectable: true
        draggable: true
        color: "white"
        pointDelegate: Item {
            width: 50
            height: 50
            property real pointValueX
            property real pointValueY
    
            FrameAnimation {
                id: scatterAnim
                running: true
            }
    
            ShaderEffect {
                readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)
                readonly property alias iTime: scatterAnim.elapsedTime
    
                blending: true
                fragmentShader: 'circleMarker.frag.qsb'
                anchors.fill: parent
            }
    
            Text {
                color: "white"
                font.pointSize: 4
                text: "LAT: " + pointValueX.toFixed(1) + ", " + "LON: " + pointValueY.toFixed(1)
            }
        }
    }

主飞行显示屏

主飞行显示屏的特点是模仿地形的 "3D "视图。它由两个AreaSeries 实现,分别代表具有自定义颜色的地面和天空。FrameAnimation 可更新这些系列的值。

AreaSeries {
    id: upperArea
    color: "cyan"

    upperSeries: LineSeries {
        XYPoint {x: 0; y: 10}
        XYPoint {x: 10; y: 10}
    }

    lowerSeries: LineSeries {
        id: upperLine
        XYPoint {x: 0; y: 3}
        XYPoint {x: 10; y: 4}
    }
}

FrameAnimation {
    running: true
    onTriggered: {
        upperLine.replace(0, upperLine.at(0).x, Math.sin(elapsedTime) + 6)
        upperLine.replace(1, upperLine.at(1).x, Math.cos(elapsedTime) + 6)
        lowerLine.replace(0, lowerLine.at(0).x, Math.sin(elapsedTime) + 6)
        lowerLine.replace(1, lowerLine.at(1).x, Math.cos(elapsedTime) + 6)
        barSet.values = [Math.sin(elapsedTime) + 5]
    }
}

在左侧,一个主题BarSeries 显示了 y 轴标签。该BarSeries 还为条形图使用了自定义着色器。

BarSeries {
    id: barSeries
    selectable: true
    barDelegate: Item {
        id: delegate
        antialiasing: true
        property real barOpacity: 0.5
        property color barColor
        property string barLabel

        ShaderEffect {
            id: effect
            readonly property vector3d iResolution: Qt.vector3d(width, height, 1.0)

            blending: true
            fragmentShader: 'pitchbar.frag.qsb'
            anchors.fill: parent
        }
    }

    BarSet { id: barSet; values: []; selectedColor: "red" }
}

在视图的底部,一个SplineSeries 显示了飞机下方的地形高度。SplineSeries 在每一帧都会更新。更新一系列点的代码会在后面添加,并从前面删除一系列连续的点。悬停时,SplineSeries 会显示一个工具提示,显示 y 轴值(高度)。

GraphsView {
    anchors.fill: parent
    anchors.leftMargin: -90
    anchors.rightMargin: -80
    anchors.bottomMargin: -30

    theme: GraphsTheme {
        backgroundVisible: false
        plotAreaBackgroundColor: "#11000000"
    }

    axisX: ValueAxis {
        max: 10
        subTickCount: 9
        lineVisible: false
        gridVisible: false
        subGridVisible: false
        labelsVisible: false
        visible: false
    }

    axisY: ValueAxis {
        max: 10
        subTickCount: 9
        lineVisible: false
        gridVisible: false
        subGridVisible: false
        labelsVisible: false
        visible: false
    }

    ToolTip {
        id: tooltip
    }

    onHoverEnter: {
        tooltip.visible = true;
    }

    onHoverExit: {
        tooltip.visible = false;
    }

    onHover: (seriesName, position, value) => {
                 tooltip.x = position.x + 1;
                 tooltip.y = position.y + 1;
                 tooltip.text = "Altitude: " + (value.y * 1000).toFixed(1) + "m";
             }

    FrameAnimation {
        property var points: []

        Component.onCompleted: {
            for (let i = 0; i < altitudeLine.count; ++i) {
                points[i] = altitudeLine.at(i)
            }
        }

        running: true
        onTriggered: {
            for (let i = 0; i < points.length; ++i) {
                points[i].x -= frameTime

                if (points[1].x <= -2) {
                    let p = points[0]
                    p.x = points[points.length - 1].x + 1
                    altitudeLine.append(p)
                    altitudeLine.remove(0)

                    points.length = 0

                    for (let i = 0; i < altitudeLine.count; ++i) {
                        points[i] = altitudeLine.at(i)
                    }
                }
            }
            altitudeLine.replace(points)
            altitudeLine.update()
        }
    }

    SplineSeries {
        id: altitudeLine
        hoverable: true
        width: 3

        XYPoint {x: 0; y: 5}
        XYPoint {x: 1; y: 2}
        XYPoint {x: 2; y: 5}
        XYPoint {x: 3; y: 4}
        XYPoint {x: 4; y: 6}
        XYPoint {x: 5; y: 7}
        XYPoint {x: 6; y: 9}
        XYPoint {x: 7; y: 8}
        XYPoint {x: 8; y: 9}
        XYPoint {x: 9; y: 6}
        XYPoint {x: 10; y: 6}
        XYPoint {x: 11; y: 6}
        XYPoint {x: 12; y: 1}
        XYPoint {x: 13; y: 9}
        XYPoint {x: 14; y: 1}
    }

}

示例项目 @ code.qt.io

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