PySide6.QtGui.QMatrix4x4¶
- class QMatrix4x4¶
The
QMatrix4x4class represents a 4x4 transformation matrix in 3D space.Details
The
QMatrix4x4class in general is treated as a row-major matrix, in that the constructors andoperator()functions take data in row-major format, as is familiar in C-style usage.Internally the data is stored as column-major format, so as to be optimal for passing to OpenGL functions, which expect column-major data.
When using these functions be aware that they return data in column-major format:
data()constData()
See also
QVector3DQGenericMatrixSynopsis¶
Methods¶
def
__init__()def
__dummy()def
__mgetitem__()def
__reduce__()def
__repr__()def
column()def
copyDataTo()def
determinant()def
fill()def
flags()def
frustum()def
inverted()def
isAffine()def
isIdentity()def
lookAt()def
map()def
mapRect()def
mapVector()def
normalMatrix()def
__ne__()def
__mul__()def
__imul__()def
__add__()def
__iadd__()def
__sub__()def
__isub__()def
__div__()def
operator/=()def
__eq__()def
optimize()def
ortho()def
perspective()def
rotate()def
row()def
scale()def
setColumn()def
setRow()def
setToIdentity()def
toTransform()def
translate()def
transposed()def
viewport()
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
- class Flag¶
- __init__()¶
Constructs an identity matrix.
- __init__(transform)
- Parameters:
transform –
QTransform
Constructs a 4x4 matrix from the conventional Qt 2D transformation matrix
transform.If
transformhas a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call tooptimize()if they wishQMatrix4x4to optimize further calls totranslate(),scale(), etc.See also
- __init__(values)
- Parameters:
values – float
Constructs a matrix from the given 16 floating-point
values. The contents of the arrayvaluesis assumed to be in row-major order.If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to
optimize()if they wishQMatrix4x4to optimize further calls totranslate(),scale(), etc.See also
- __init__(m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44)
- Parameters:
m11 – float
m12 – float
m13 – float
m14 – float
m21 – float
m22 – float
m23 – float
m24 – float
m31 – float
m32 – float
m33 – float
m34 – float
m41 – float
m42 – float
m43 – float
m44 – float
Constructs a matrix from the 16 elements
m11,m12,m13,m14,m21,m22,m23,m24,m31,m32,m33,m34,m41,m42,m43, andm44. The elements are specified in row-major order.If the matrix has a special type (identity, translate, scale, etc), the programmer should follow this constructor with a call to
optimize()if they wishQMatrix4x4to optimize further calls totranslate(),scale(), etc.See also
- __dummy(arg__1)¶
- Parameters:
arg__1 – .list of float
- __mgetitem__()¶
- Return type:
object
- __reduce__()¶
- Return type:
str
- __repr__()¶
- Return type:
str
Returns the elements of column
indexas a 4D vector.See also
- copyDataTo()¶
- Return type:
Tuple
Retrieves the 16 items in this matrix and copies them to
valuesin row-major order.- determinant()¶
- Return type:
float
Returns the determinant of this matrix.
- fill(value)¶
- Parameters:
value – float
Fills all elements of this matrx with
value.- flipCoordinates()¶
Flips between right-handed and left-handed coordinate systems by multiplying the y and z coordinates by -1. This is normally used to create a left-handed orthographic view without scaling the viewport as
ortho()does.See also
- frustum(left, right, bottom, top, nearPlane, farPlane)¶
- Parameters:
left – float
right – float
bottom – float
top – float
nearPlane – float
farPlane – float
Multiplies this matrix by another that applies a perspective frustum projection for a window with lower-left corner (
left,bottom), upper-right corner (right,top), and the specifiednearPlaneandfarPlaneclipping planes.See also
- inverted()¶
- Return type:
PyTuple
Returns the inverse of this matrix. Returns the identity if this matrix cannot be inverted; i.e.
determinant()is zero. Ifinvertibleis not null, then true will be written to that location if the matrix can be inverted; false otherwise.If the matrix is recognized as the identity or an orthonormal matrix, then this function will quickly invert the matrix using optimized routines.
See also
- isAffine()¶
- Return type:
bool
Returns
trueif this matrix is affine matrix; false otherwise.An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.
See also
- isIdentity()¶
- Return type:
bool
Returns
trueif this matrix is the identity; false otherwise.See also
Multiplies this matrix by a viewing matrix derived from an eye point. The
centervalue indicates the center of the view that theeyeis looking at. Theupvalue indicates which direction should be considered up with respect to theeye.Note
The
upvector must not be parallel to the line of sight fromeyetocenter.Maps
pointby multiplying this matrix bypoint. The matrix is applied pre-point.See also
Maps
pointby post-multiplying this matrix bypoint. The matrix is applied pre-point.See also
Maps
pointby multiplying this matrix bypointextended to a 4D vector by assuming 1.0 for the w coordinate. The matrix is applied pre-point.Note
This function is not the same as
mapVector(). For points, always usemap().mapVector()is suitable for vectors (directions) only.See also
Maps
pointby multiplying this matrix bypoint. The matrix is applied pre-point.See also
Maps
rectby multiplying this matrix by the corners ofrectand then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.See also
Maps
rectby multiplying this matrix by the corners ofrectand then forming a new rectangle from the results. The returned rectangle will be an ordinary 2D rectangle with sides parallel to the horizontal and vertical axes.See also
Maps
vectorby multiplying the top 3x3 portion of this matrix byvector. The translation and projection components of this matrix are ignored. The matrix is applied pre-vector.See also
- normalMatrix()¶
- Return type:
Returns the normal matrix corresponding to this 4x4 transformation. The normal matrix is the transpose of the inverse of the top-left 3x3 part of this 4x4 matrix. If the 3x3 sub-matrix is not invertible, this function returns the identity.
See also
- __ne__(other)¶
- Parameters:
other –
QMatrix4x4- Return type:
bool
Returns
trueif this matrix is not identical toother; false otherwise. This operator uses an exact floating-point comparison.- __mul__(m2)¶
- Parameters:
m2 –
QMatrix4x4- Return type:
Returns the product of
m1andm2.- __mul__(factor)
- Parameters:
factor – float
- Return type:
Returns the result of multiplying all elements of
matrixbyfactor.- __mul__(factor)
- Parameters:
factor – float
- Return type:
Returns the result of multiplying all elements of
matrixbyfactor.- __imul__(other)¶
- Parameters:
other –
QMatrix4x4- Return type:
Multiplies the contents of
otherby this matrix.- __imul__(factor)
- Parameters:
factor – float
- Return type:
Multiplies all elements of this matrix by
factor.- __add__(m2)¶
- Parameters:
m2 –
QMatrix4x4- Return type:
Returns the sum of
m1andm2.- __iadd__(other)¶
- Parameters:
other –
QMatrix4x4- Return type:
Adds the contents of
otherto this matrix.- __sub__()¶
- Return type:
Returns the negation of
matrix.- __sub__(m2)
- Parameters:
m2 –
QMatrix4x4- Return type:
Returns the difference of
m1andm2.- __isub__(other)¶
- Parameters:
other –
QMatrix4x4- Return type:
Subtracts the contents of
otherfrom this matrix.- __div__(divisor)¶
- Parameters:
divisor – float
- Return type:
Returns the result of dividing all elements of
matrixbydivisor.- operator/=(divisor)
- Parameters:
divisor – float
- Return type:
Divides all elements of this matrix by
divisor.- __eq__(other)¶
- Parameters:
other –
QMatrix4x4- Return type:
bool
Returns
trueif this matrix is identical toother; false otherwise. This operator uses an exact floating-point comparison.- optimize()¶
Optimize the usage of this matrix from its current elements.
Some operations such as
translate(),scale(), androtate()can be performed more efficiently if the matrix being modified is already known to be the identity, a previoustranslate(), a previousscale(), etc.Normally the
QMatrix4x4class keeps track of this special type internally as operations are performed. However, if the matrix is modified directly withoperator()(int, int) ordata(), thenQMatrix4x4will lose track of the special type and will revert to the safest but least efficient operations thereafter.By calling optimize() after directly modifying the matrix, the programmer can force
QMatrix4x4to recover the special type if the elements appear to conform to one of the known optimized types.See also
operator()(int, int)data()translate()Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by
rect. The near and far clipping planes will be -1 and 1 respectively.See also
- ortho(rect)
- Parameters:
rect –
QRectF
Multiplies this matrix by another that applies an orthographic projection for a window with boundaries specified by
rect. The near and far clipping planes will be -1 and 1 respectively.See also
- ortho(left, right, bottom, top, nearPlane, farPlane)
- Parameters:
left – float
right – float
bottom – float
top – float
nearPlane – float
farPlane – float
Multiplies this matrix by another that applies an orthographic projection for a window with lower-left corner (
left,bottom), upper-right corner (right,top), and the specifiednearPlaneandfarPlaneclipping planes.See also
- perspective(verticalAngle, aspectRatio, nearPlane, farPlane)¶
- Parameters:
verticalAngle – float
aspectRatio – float
nearPlane – float
farPlane – float
Multiplies this matrix by another that applies a perspective projection. The vertical field of view will be
verticalAngledegrees within a window with a givenaspectRatiothat determines the horizontal field of view. The projection will have the specifiednearPlaneandfarPlaneclipping planes which are the distances from the viewer to the corresponding planes.- projectedRotate(angle, x, y, z)¶
- Parameters:
angle – float
x – float
y – float
z – float
- projectedRotate(angle, x, y, z, distanceToPlane)
- Parameters:
angle – float
x – float
y – float
z – float
distanceToPlane – float
- rotate(quaternion)¶
- Parameters:
quaternion –
QQuaternion
Multiples this matrix by another that rotates coordinates according to a specified
quaternion. Thequaternionis assumed to have been normalized.See also
- rotate(angle, vector)
- Parameters:
angle – float
vector –
QVector3D
Multiples this matrix by another that rotates coordinates through
angledegrees aboutvector.See also
- rotate(angle, x, y[, z=0.0f])
- Parameters:
angle – float
x – float
y – float
z – float
Multiplies this matrix by another that rotates coordinates through
angledegrees about the vector (x,y,z).See also
Returns the elements of row
indexas a 4D vector.Multiplies this matrix by another that scales coordinates by the components of
vector.See also
- scale(factor)
- Parameters:
factor – float
Multiplies this matrix by another that scales coordinates by the given
factor.See also
- scale(x, y)
- Parameters:
x – float
y – float
Multiplies this matrix by another that scales coordinates by the components
x, andy.See also
- scale(x, y, z)
- Parameters:
x – float
y – float
z – float
Multiplies this matrix by another that scales coordinates by the components
x,y, andz.See also
Sets the elements of column
indexto the components ofvalue.Sets the elements of row
indexto the components ofvalue.See also
- setToIdentity()¶
Sets this matrix to the identity.
See also
- toTransform()¶
- Return type:
Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.
The returned
QTransformis formed by simply dropping the third row and third column of theQMatrix4x4. This is suitable for implementing orthographic projections where the z coordinate should be dropped rather than projected.- toTransform(distanceToPlane)
- Parameters:
distanceToPlane – float
- Return type:
Returns the conventional Qt 2D transformation matrix that corresponds to this matrix.
If
distanceToPlaneis non-zero, it indicates a projection factor to use to adjust for the z coordinate. The value of 1024 corresponds to the projection factor used byrotate()for the x and y axes.If
distanceToPlaneis zero, then the returnedQTransformis formed by simply dropping the third row and third column of theQMatrix4x4. This is suitable for implementing orthographic projections where the z coordinate should be dropped rather than projected.Multiplies this matrix by another that translates coordinates by the components of
vector.- translate(x, y)
- Parameters:
x – float
y – float
Multiplies this matrix by another that translates coordinates by the components
x, andy.- translate(x, y, z)
- Parameters:
x – float
y – float
z – float
Multiplies this matrix by another that translates coordinates by the components
x,y, andz.- transposed()¶
- Return type:
Returns this matrix, transposed about its diagonal.
Sets up viewport transform for viewport bounded by
rectand with near and far set to 0 and 1 respectively.- viewport(left, bottom, width, height[, nearPlane=0.0f[, farPlane=1.0f]])
- Parameters:
left – float
bottom – float
width – float
height – float
nearPlane – float
farPlane – float
Multiplies this matrix by another that performs the scale and bias transformation used by OpenGL to transform from normalized device coordinates (NDC) to viewport (window) coordinates. That is it maps points from the cube ranging over [-1, 1] in each dimension to the viewport with it’s near-lower-left corner at (
left,bottom,nearPlane) and with size (width,height,farPlane-nearPlane).This matches the transform used by the fixed function OpenGL viewport transform controlled by the functions glViewport() and glDepthRange().