AbstractTextureImage QML Type
封装了创建 OpenGL 纹理图像所需的信息。更多...
| Import Statement: | import Qt3D.Render 2.12 |
| In C++: | QAbstractTextureImage |
| Inherits: | |
| Inherited By: | |
| Status: | Deprecated |
此类型已弃用。我们强烈建议不要在新的代码中使用它。
属性
详细说明
物业文件
face : enumeration
存储纹理图像的立方体贴图面。
| 常量 | 描述 |
|---|---|
CubeMapPositiveX | 0x8515 GL_TEXTURE_CUBE_MAP_POSITIVE_X |
CubeMapNegativeX | 0x8516 GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
CubeMapPositiveY | 0x8517 GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
CubeMapNegativeY | 0x8518 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
CubeMapPositiveZ | 0x8519 GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
CubeMapNegativeZ | 0x851A GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 注意: 立方体贴图面 仅在TargetCubeMap 和TargetCubeMapArray 中才有意义。 |
layer : int
用于存储纹理图像的图层。
mipLevel : int
保存纹理图像的MIP映射级别。
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