PySide6.QtQuick.QQuickFramebufferObject¶
- class QQuickFramebufferObject¶
- The - QQuickFramebufferObjectclass is a convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick.- Details- Warning - This class is only functional when Qt Quick is rendering via OpenGL. It is not compatible with other graphics APIs, such as Vulkan or Metal. It should be treated as a legacy class that is only present in order to enable Qt 5 applications to function without source compatibility breaks as long as they tie themselves to OpenGL. - On most platforms, the rendering will occur on a dedicated thread . For this reason, the - QQuickFramebufferObjectclass enforces a strict separation between the item implementation and the FBO rendering. All item logic, such as properties and UI-related helper functions needed by QML should be located in a- QQuickFramebufferObjectclass subclass. Everything that relates to rendering must be located in the- Rendererclass.- To avoid race conditions and read/write issues from two threads it is important that the renderer and the item never read or write shared variables. Communication between the item and the renderer should primarily happen via the - synchronize()function. This function will be called on the render thread while the GUI thread is blocked.- Using queued connections or events for communication between item and renderer is also possible. - Both the Renderer and the FBO are memory managed internally. - To render into the FBO, the user should subclass the Renderer class and reimplement its - render()function. The Renderer subclass is returned from- createRenderer().- The size of the FBO will by default adapt to the size of the item. If a fixed size is preferred, set - textureFollowsItemSizeto- falseand return a texture of your choosing from- createFramebufferObject().- Starting Qt 5.4, the - QQuickFramebufferObjectclass is a- texture providerand can be used directly in ShaderEffects and other classes that consume texture providers.- See also - Synopsis¶- Properties¶- Methods¶- Virtual methods¶- def - createRenderer()
 - Signals¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property mirrorVerticallyᅟ: bool¶
 - This property controls if the size of the FBO’s contents should be mirrored vertically when drawing. This allows easy integration of third-party rendering code that does not follow the standard expectations. - The default value is - false.- Access functions:
 - property textureFollowsItemSizeᅟ: bool¶
 - This property controls if the size of the FBO’s texture should follow the dimensions of the - QQuickFramebufferObjectitem. When this property is false, the FBO will be created once the first time it is displayed. If it is set to true, the FBO will be recreated every time the dimensions of the item change.- The default value is - true.- Access functions:
 - __init__([parent=None])¶
- Parameters:
- parent – - QQuickItem
 
 - Constructs a new - QQuickFramebufferObjectwith parent- parent.- Reimplement this function to create a renderer used to render into the FBO. - This function will be called on the rendering thread while the GUI thread is blocked. - mirrorVertically()¶
- Return type:
- bool 
 - See also 
 - Getter of property - mirrorVerticallyᅟ.- mirrorVerticallyChanged(arg__1)¶
- Parameters:
- arg__1 – bool 
 
 - Notification signal of property - mirrorVerticallyᅟ.- setMirrorVertically(enable)¶
- Parameters:
- enable – bool 
 - See also 
 - Setter of property - mirrorVerticallyᅟ.- setTextureFollowsItemSize(follows)¶
- Parameters:
- follows – bool 
 - See also 
 - Setter of property - textureFollowsItemSizeᅟ.- textureFollowsItemSize()¶
- Return type:
- bool 
 - See also 
 - Getter of property - textureFollowsItemSizeᅟ.- textureFollowsItemSizeChanged(arg__1)¶
- Parameters:
- arg__1 – bool 
 
 - Notification signal of property - textureFollowsItemSizeᅟ.- class Renderer¶
- Synopsis¶- Methods¶- def - __init__()
- def - update()
 - Virtual methods¶
- def - render()
- def - synchronize()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Detailed Description¶- The - Rendererclass is used to implement the rendering logic of a- QQuickFramebufferObject.- __init__()¶
 - Constructs a new renderer. - This function is called during the scene graph sync phase when the GUI thread is blocked. - This function is called when a new FBO is needed. This happens on the initial frame. If - textureFollowsItemSizeis set to true, it is called again every time the dimensions of the item changes.- The returned FBO can have any attachment. If the QOpenGLFramebufferObjectFormat indicates that the FBO should be multisampled, the internal implementation of the Renderer will allocate a second FBO and blit the multisampled FBO into the FBO used to display the texture. - Note - Some hardware has issues with small FBO sizes. - sizetakes that into account, so be cautious when overriding the size with a fixed size. A minimal size of 64x64 should always work.- Note - sizetakes the device pixel ratio into account, meaning that it is already multiplied by the correct scale factor. When moving the window containing the- QQuickFramebufferObjectitem to a screen with different settings, the FBO is automatically recreated and this function is invoked with the correct size.- framebufferObject()¶
- Return type:
 
 - Returns the framebuffer object currently being rendered to. - invalidateFramebufferObject()¶
 - Call this function during - synchronize()to invalidate the current FBO. This will result in a new FBO being created with- createFramebufferObject().- abstract render()¶
 - This function is called when the FBO should be rendered into. The framebuffer is bound at this point and the - glViewporthas been set up to match the FBO size.- The FBO will be automatically unbound after the function returns. - Note - Do not assume that the OpenGL state is all set to the defaults when this function is invoked, or that it is maintained between calls. Both the Qt Quick renderer and the custom rendering code uses the same OpenGL context. This means that the state might have been modified by Quick before invoking this function. - Note - It is recommended to call - resetOpenGLState()before returning. This resets OpenGL state used by the Qt Quick renderer and thus avoids interference from the state changes made by the rendering code in this function.- synchronize(item)¶
- Parameters:
- item – - QQuickFramebufferObject
 
 - This function is called as a result of - update().- Use this function to update the renderer with changes that have occurred in the item. - itemis the item that instantiated this renderer. The function is called once before the FBO is created.- For instance, if the item has a color property which is controlled by QML, one should call - update()and use synchronize() to copy the new color into the renderer so that it can be used to render the next frame.- This function is the only place when it is safe for the renderer and the item to read and write each others members. - update()¶
 - Call this function when the FBO should be rendered again. - This function can be called from - render()to force the FBO to be rendered again before the next frame.- Note - This function should be used from inside the renderer. To update the item on the GUI thread, use - update().