PySide6.QtQuick.QSGFlatColorMaterial¶
- class QSGFlatColorMaterial¶
- The - QSGFlatColorMaterialclass provides a convenient way of rendering solid colored geometry in the scene graph.- Details- Warning - This utility class is only functional when running with the default backend of the Qt Quick scenegraph. - The flat color material will fill every pixel in a geometry using a solid color. The color can contain transparency. - The geometry to be rendered with a flat color material requires vertices in attribute location 0 in the - QSGGeometryobject to render correctly. The- defaultAttributes_Point2D()returns an attribute set compatible with this material.- The flat color material respects both current opacity and current matrix when updating its rendering state. - Synopsis¶- Methods¶- def - __init__()
- def - color()
- def - setColor()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - __init__()¶
 - Constructs a new flat color material. - The default color is white. - Returns this flat color material’s color. - The default color is white. - See also - Sets this flat color material’s color to - color.- See also