PySide6.QtQuick.QSGDynamicTexture¶
- class QSGDynamicTexture¶
- The - QSGDynamicTextureclass serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO’s.- Details- To update the content of the texture, call - updateTexture()explicitly.- Note - All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information. - Synopsis¶- Methods¶- def - __init__()
 - Virtual methods¶- def - updateTexture()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - __init__()¶
 - abstract updateTexture()¶
- Return type:
- bool 
 
 - Call this function to explicitly update the dynamic texture. - The function returns true if the texture was changed as a resul of the update; otherwise returns false. - Note - This function is typically called from - updatePaintNode()or- preprocess(), meaning during the- synchronizationor the- node preprocessingphases of the scenegraph. Calling it at other times is discouraged and can lead to unexpected behavior.