PySide6.QtQuick.QSGGeometry¶
- class QSGGeometry¶
- The - QSGGeometryclass provides low-level storage for graphics primitives in the Qt Quick Scene Graph .- Details- The - QSGGeometryclass stores the geometry of the primitives rendered with the scene graph. It contains vertex data and optionally index data. The mode used to draw the geometry, also called primitive topology, is specified with- setDrawingMode().- Vertices can be as simple as points defined by x and y values or can be more complex where each vertex contains a normal, texture coordinates and a 3D position. The - AttributeSetis used to describe how the vertex data is built up. The attribute set can only be specified on construction. The- QSGGeometryclass provides a few convenience attributes and attribute sets by default. The- defaultAttributes_Point2D()function returns an attribute set to be used in normal solid color rectangles, while the- defaultAttributes_TexturedPoint2Dfunction returns attributes to be used for textured 2D geometry. The vertex data is internally stored as a- void *and is accessible with the- vertexData()function. Convenience accessors for the common attribute sets are available with- vertexDataAsPoint2D()and- vertexDataAsTexturedPoint2D(). Vertex data is allocated by passing a vertex count to the constructor or by calling- allocate()later.- The number of vertices and indices can be changed after construction by using the - allocate()method to resize the data buffer. However,- allocate()requires updating all vertex and index data each time called. Since Qt 6.10,- setVertexCount()and- setIndexCount()allow adjusting the number of vertices or indices without reallocating the data buffer and only require updating new vertices or indices. In either case, the caller must mark the geometry node as dirty, by calling- node->markDirty(QSGNode::DirtyGeometry), to ensure that the renderer has a chance to update internal buffers.- The - QSGGeometrycan optionally contain indices of either unsigned 32-bit, unsigned 16-bit, or unsigned 8-bit integers. The index type must be specified during construction and cannot be changed.- Below is a snippet illustrating how a geometry composed of position and color vertices can be built. - struct MyPoint2D { float x; float y; float r; float g; float b; float a; void set(float x_, float y_, float r_, float g_, float b_, float a_) { x = x_; y = y_; r = r_; g = g_; b = b_; a = a_; } }; QSGGeometry::Attribute MyPoint2D_Attributes[] = { QSGGeometry::Attribute::create(0, 2, FloatType, true), QSGGeometry::Attribute::create(1, 4, FloatType, false) }; QSGGeometry::AttributeSet MyPoint2D_AttributeSet = { 2, sizeof(MyPoint2D), MyPoint2D_Attributes }; ... geometry = new QSGGeometry(MyPoint2D_AttributeSet, 2); geometry->setDrawingMode(DrawLines); MyPoint2D *vertices = static_cast<MyPoint2D *>(geometry->vertexData()); vertices[0].set(0, 0, 1, 0, 0, 1); vertices[1].set(width(), height(), 0, 0, 1, 1); - The - QSGGeometryis a software buffer and client-side in terms of accelerated rendering, as the buffers used in 2D graphics typically consist of many small buffers that change every frame and do not benefit from being uploaded to graphics memory. However, the- QSGGeometrysupports hinting to the renderer that a buffer should be uploaded using the- setVertexDataPattern()and- setIndexDataPattern()functions. Whether this hint is respected or not is implementation specific.- Note - All classes with QSG prefix should be used solely on the scene graph’s rendering thread. See Scene Graph and Rendering for more information. - See also - QSGGeometryNodeScene Graph - Custom Geometry- Synopsis¶- Methods¶- def - __init__()
- def - allocate()
- def - attributeCount()
- def - attributes()
- def - drawingMode()
- def - indexCount()
- def - indexData()
- def - indexType()
- def - lineWidth()
- def - setDrawingMode()
- def - setIndexCount()
- def - setLineWidth()
- def - setVertexCount()
- def - sizeOfIndex()
- def - sizeOfVertex()
- def - vertexCount()
- def - vertexData()
 - Static functions¶- Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - class AttributeType¶
- This enum identifies several attribute types. - Constant - Description - QSGGeometry.UnknownAttribute - Don’t care - QSGGeometry.PositionAttribute - Position - QSGGeometry.ColorAttribute - Color - QSGGeometry.TexCoordAttribute - Texture coordinate - QSGGeometry.TexCoord1Attribute - Texture coordinate 1 - QSGGeometry.TexCoord2Attribute - Texture coordinate 2 
 - class DataPattern¶
- The DataPattern enum is used to specify the use pattern for the vertex and index data in a geometry object. - Constant - Description - QSGGeometry.AlwaysUploadPattern - The data is always uploaded. This means that the user does not need to explicitly mark index and vertex data as dirty after changing it. This is the default. - QSGGeometry.DynamicPattern - The data is modified repeatedly and drawn many times. This is a hint that may provide better performance. When set the user must make sure to mark the data as dirty after changing it. - QSGGeometry.StaticPattern - The data is modified once and drawn many times. This is a hint that may provide better performance. When set the user must make sure to mark the data as dirty after changing it. - QSGGeometry.StreamPattern - The data is modified for almost every time it is drawn. This is a hint that may provide better performance. When set, the user must make sure to mark the data as dirty after changing it. 
 - class DrawingMode¶
- (inherits - enum.IntEnum) Specifies the drawing mode, also called primitive topology.- Note - Starting with Qt 6 the scene graph only exposes topologies that are supported across all the supported 3D graphics APIs. As a result, the values - DrawLineLoopand- DrawTriangleFanare no longer supported at run time in Qt 6, even though the enum values themselves are still present.- Constant - Description - QSGGeometry.DrawPoints - QSGGeometry.DrawLines - QSGGeometry.DrawLineStrip - QSGGeometry.DrawTriangles - QSGGeometry.DrawTriangleStrip 
 - class Type¶
- Specifies the component type in the vertex data. - Constant - Description - QSGGeometry.ByteType - QSGGeometry.UnsignedByteType - QSGGeometry.ShortType - QSGGeometry.UnsignedShortType - QSGGeometry.IntType - QSGGeometry.UnsignedIntType - QSGGeometry.FloatType - QSGGeometry.Bytes2Type - Added in Qt 5.14. - QSGGeometry.Bytes3Type - Added in Qt 5.14. - QSGGeometry.Bytes4Type - Added in Qt 5.14. - QSGGeometry.DoubleType - Added in Qt 5.14. 
 - __init__(attribs, vertexCount[, indexCount=0[, indexType=QSGGeometry.Type.UnsignedShortType]])¶
- Parameters:
- attribs – - AttributeSet
- vertexCount – int 
- indexCount – int 
- indexType – int 
 
 
 - Constructs a geometry object based on - attributes.- The object allocate space for - vertexCountvertices based on the accumulated size in- attributesand for- indexCount.- The - indexTypecan be- UnsignedShortTypeor- UnsignedIntType. Support for the latter depends on the graphics API implementation used at run time, and may not always be available.- Geometry objects are constructed by default with - DrawTriangleStripas the drawing mode.- Note - attributesand the- Attributeobjects referenced by it must stay valid for the entire lifetime of the- QSGGeometry.- QSGGeometrystores a reference to- attributesand does not delete the- Attributeobjects.- allocate(vertexCount[, indexCount=0])¶
- Parameters:
- vertexCount – int 
- indexCount – int 
 
 
 - Resizes the vertex and index data of this geometry object to fit - vertexCountvertices and- indexCountindices and sets the number of vertices and indices accordingly.- Use - setVertexCount()or- setIndexCount()to change the number of vertices or indices without calling allocate() again.- Vertex and index data will be invalidated after this call and the caller must mark the associated geometry node as dirty, by calling - node->markDirty(QSGNode::DirtyGeometry), to ensure that the renderer has a chance to update internal buffers.- See also - attributeCount()¶
- Return type:
- int 
 
 - Returns the number of attributes in the attrbute set used by this geometry. - Returns an array with the attributes of this geometry. The size of the array is given with - attributeCount().- static defaultAttributes_ColoredPoint2D()¶
- Return type:
 
 - Convenience function which returns attributes to be used for per vertex colored 2D drawing. - static defaultAttributes_Point2D()¶
- Return type:
 
 - Convenience function which returns attributes to be used for 2D solid color drawing. - static defaultAttributes_TexturedPoint2D()¶
- Return type:
 
 - Convenience function which returns attributes to be used for textured 2D drawing. - drawingMode()¶
- Return type:
- int 
 
 - Returns the drawing mode of this geometry. - The default value is - DrawTriangleStrip.- See also - indexCount()¶
- Return type:
- int 
 
 - Returns the number of indices that are processed when the geometry object is rendered. - See also - indexData()¶
- Return type:
- void
 
 - Returns a pointer to the raw index data of this geometry object. - See also - indexDataAsUInt()¶
- Return type:
- uint
 
 - Convenience function to access the index data as an immutable array of 32-bit unsigned integers. - indexDataAsUShort()¶
- Return type:
- quint16
 
 - Convenience function to access the index data as an immutable array of 16-bit unsigned integers. - indexDataPattern()¶
- Return type:
 
 - Returns the usage pattern for indices in this geometry. The default pattern is - AlwaysUploadPattern.- See also - indexType()¶
- Return type:
- int 
 
 - Returns the primitive type used for indices in this geometry object. - lineWidth()¶
- Return type:
- float 
 
 - Gets the current line or point width or to be used for this geometry. This property only applies to line width when the - drawingModeis- DrawLinesor- DrawLineStrip. When supported, it also applies to point size when the- drawingModeis- DrawPoints.- The default value is - 1.0- Note - Support for point and line drawing may be limited at run time, depending on the platform and graphics API. For example, some APIs do not support point sprites and so setting a size other than 1 is not possible. - markIndexDataDirty()¶
 - Mark that the vertices in this geometry has changed and must be uploaded again. - This function only has an effect when the usage pattern for vertices is StaticData and the renderer that renders this geometry uploads the geometry into Vertex Buffer Objects (VBOs). - markVertexDataDirty()¶
 - Mark that the vertices in this geometry has changed and must be uploaded again. - This function only has an effect when the usage pattern for vertices is StaticData and the renderer that renders this geometry uploads the geometry into Vertex Buffer Objects (VBOs). - setDrawingMode(mode)¶
- Parameters:
- mode – int 
 
 - Sets the - modeto be used for drawing this geometry.- The default value is - DrawTriangleStrip.- See also - setIndexCount(count)¶
- Parameters:
- count – int 
 
 - Sets the number of indices to be processed each time the geometry object is rendered. - The - countis not validated and it is the users responsibility to ensure that only values between zero and the number of allocated indices are specified.- Vertex and index data is not invalidated after this call, but the caller must mark the geometry node as dirty, by calling - node->markDirty(QSGNode::DirtyGeometry), to ensure that the renderer has a chance to update internal buffers.- See also - setIndexDataPattern(p)¶
- Parameters:
- p – - DataPattern
 
 - Sets the usage pattern for indices to - p.- The default is - AlwaysUploadPattern. When set to anything other than the default, the user must call- markIndexDataDirty()after changing the index data, in addition to calling- markDirty()with- DirtyGeometry.- See also - setLineWidth(w)¶
- Parameters:
- w – float 
 
 - Sets the line or point width to be used for this geometry to - width. This property only applies to line width when the- drawingModeis- DrawLinesor- DrawLineStrip. When supported, it also applies to point size when the- drawingModeis- DrawPoints.- Note - Support for point and line drawing may be limited at run time, depending on the platform and graphics API. For example, some APIs do not support point sprites and so setting a size other than 1 is not possible. - setVertexCount(count)¶
- Parameters:
- count – int 
 
 - Sets the number of vertices to be rendered. - The - countis not validated and it is the users responsibility to ensure that only values between zero and the number of allocated vertices are specified.- Vertex data is not invalidated after this call, but the caller must mark the geometry node as dirty, by calling - node->markDirty(QSGNode::DirtyGeometry), to ensure that the renderer has a chance to update internal buffers.- See also - setVertexDataAsPoint2D(points)¶
- Parameters:
- points – .list of QSGGeometry.Point2D 
 
 - Sets the vertex data from a list of QSGGeometry.Point2D. The list size must match the allocated number of vertexes as returned by QSGGeometry.vertexCount(). - setVertexDataPattern(p)¶
- Parameters:
- p – - DataPattern
 
 - Sets the usage pattern for vertices to - p.- The default is - AlwaysUploadPattern. When set to anything other than the default, the user must call- markVertexDataDirty()after changing the vertex data, in addition to calling- markDirty()with- DirtyGeometry.- See also - sizeOfIndex()¶
- Return type:
- int 
 
 - Returns the byte size of the index type. - This value is either - 2when the index type is- UnsignedShortType, or- 4when the index type is- UnsignedIntType.- sizeOfVertex()¶
- Return type:
- int 
 
 - Returns the size in bytes of one vertex. - This value comes from the attributes. - static updateColoredRectGeometry(g, rect)¶
- Parameters:
- g – - QSGGeometry
- rect – - QRectF
 
 
 - Updates the geometry - gwith the coordinates in- rect.- The function assumes the geometry object contains a single triangle strip of - ColoredPoint2Dvertices- static updateRectGeometry(g, rect)¶
- Parameters:
- g – - QSGGeometry
- rect – - QRectF
 
 
 - Updates the geometry - gwith the coordinates in- rect.- The function assumes the geometry object contains a single triangle strip of - Point2Dvertices- static updateTexturedRectGeometry(g, rect, sourceRect)¶
- Parameters:
- g – - QSGGeometry
- rect – - QRectF
- sourceRect – - QRectF
 
 
 - Updates the geometry - gwith the coordinates in- rectand texture coordinates from- textureRect.- textureRectshould be in normalized coordinates.- gis assumed to be a triangle strip of four vertices of type- TexturedPoint2D.- vertexCount()¶
- Return type:
- int 
 
 - Returns the number of vertices that can be rendered, or if indices are used, it returns the number of vertices that can be accessed through indices. - See also - vertexData()¶
- Return type:
- void
 
 - Returns a pointer to the raw vertex data of this geometry object. - vertexDataAsColoredPoint2D()¶
- Return type:
 
 - Convenience function to access the vertex data as an immutable array of - ColoredPoint2D.- vertexDataAsPoint2D()¶
- Return type:
- PyObject* 
 
 - Convenience function to access the vertex data as an immutable array of - Point2D.- vertexDataAsTexturedPoint2D()¶
- Return type:
 
 - Convenience function to access the vertex data as an immutable array of - TexturedPoint2D.- vertexDataPattern()¶
- Return type:
 
 - Returns the usage pattern for vertices in this geometry. The default pattern is - AlwaysUploadPattern.- See also - class TexturedPoint2D¶
- The - TexturedPoint2Dstruct is a convenience struct for accessing 2D Points with texture coordinates.- Synopsis¶- Methods¶- def - set()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - PySide6.QtQuick.QSGGeometry.TexturedPoint2D.x¶
 - PySide6.QtQuick.QSGGeometry.TexturedPoint2D.y¶
 - PySide6.QtQuick.QSGGeometry.TexturedPoint2D.tx¶
 - PySide6.QtQuick.QSGGeometry.TexturedPoint2D.ty¶
 - set(nx, ny, ntx, nty)¶
- Parameters:
- nx – float 
- ny – float 
- ntx – float 
- nty – float 
 
 
 - Sets the position of the vertex to - xand- yand the texture coordinate to- txand- ty.
 - class Point2D¶
- The - Point2Dstruct is a convenience struct for accessing 2D Points.- Synopsis¶- Methods¶- def - set()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - PySide6.QtQuick.QSGGeometry.Point2D.x¶
 - PySide6.QtQuick.QSGGeometry.Point2D.y¶
 - set(nx, ny)¶
- Parameters:
- nx – float 
- ny – float 
 
 
 - Sets the x and y values of this point to - xand- y.
 - class ColoredPoint2D¶
- The - ColoredPoint2Dstruct is a convenience struct for accessing 2D Points with a color.- Synopsis¶- Methods¶- def - set()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - PySide6.QtQuick.QSGGeometry.ColoredPoint2D.x¶
 - PySide6.QtQuick.QSGGeometry.ColoredPoint2D.y¶
 - PySide6.QtQuick.QSGGeometry.ColoredPoint2D.r¶
 - PySide6.QtQuick.QSGGeometry.ColoredPoint2D.g¶
 - PySide6.QtQuick.QSGGeometry.ColoredPoint2D.b¶
 - PySide6.QtQuick.QSGGeometry.ColoredPoint2D.a¶
 - set(nx, ny, nr, ng, nb, na)¶
- Parameters:
- nx – float 
- ny – float 
- nr – int 
- ng – int 
- nb – int 
- na – int 
 
 
 - Sets the position of the vertex to - xand- yand the color to- red,- green,- blue, and- alpha.
 - class Attribute¶
- The - Attributedescribes a single vertex attribute in a- QSGGeometry.- Details- The - Attributestruct describes the attribute register position, the size of the attribute tuple and the attribute type.- It also contains a hint to the renderer if this attribute is the attribute describing the position. The scene graph renderer may use this information to perform optimizations. - It contains a number of bits which are reserved for future use. - See also - Synopsis¶- Static functions¶- def - create()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - PySide6.QtQuick.QSGGeometry.Attribute.position¶
 - PySide6.QtQuick.QSGGeometry.Attribute.tupleSize¶
 - PySide6.QtQuick.QSGGeometry.Attribute.type¶
 - PySide6.QtQuick.QSGGeometry.Attribute.isVertexCoordinate¶
 - PySide6.QtQuick.QSGGeometry.Attribute.attributeType¶
 - PySide6.QtQuick.QSGGeometry.Attribute.reserved¶
 - static create(pos, tupleSize, primitiveType[, isPosition=false])¶
- Parameters:
- pos – int 
- tupleSize – int 
- primitiveType – int 
- isPosition – bool 
 
- Return type:
 
 - Creates a new - Attributefor attribute register- poswith- tupleSize. The- primitiveTypecan be any of the supported types from- Type, such as- FloatTypeor- UnsignedByteType.- If the attribute describes the position for the vertex, the - isPositionhint should be set to- true. The scene graph renderer may use this information to perform optimizations.- Use the create function to construct the attribute, rather than an initialization list, to ensure that all fields are initialized. - static createWithAttributeType(pos, tupleSize, primitiveType, attributeType)¶
- Parameters:
- pos – int 
- tupleSize – int 
- primitiveType – int 
- attributeType – - AttributeType
 
- Return type:
 
 - Creates a new - Attributefor attribute register- poswith- tupleSize. The- primitiveTypecan be any of the supported types from- Type, such as- FloatTypeor- UnsignedByteType.- attributeTypedescribes the intended use of the attribute.- Use the create function to construct the attribute, rather than an initialization list, to ensure that all fields are initialized. 
 - class AttributeSet¶
- The - AttributeSetdescribes how the vertices in a- QSGGeometryare built up.- Details- See also - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - PySide6.QtQuick.QSGGeometry.AttributeSet.count¶
 - PySide6.QtQuick.QSGGeometry.AttributeSet.stride¶
 - PySide6.QtQuick.QSGGeometry.AttributeSet.attributes¶