PySide6.QtQuick.QSGVertexColorMaterial¶
- class QSGVertexColorMaterial¶
- The - QSGVertexColorMaterialclass provides a convenient way of rendering per-vertex colored geometry in the scene graph.- Details- Warning - This utility class is only functional when running with the default backend of the Qt Quick scenegraph. - The vertex color material will give each vertex in a geometry a color. Pixels between vertices will be linearly interpolated. The colors can contain transparency. - The geometry to be rendered with vertex color must have the following layout. Attribute position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of 4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in the range 0 to 255 are valid for the color values. - Note - The rendering pipeline expects pixels with premultiplied alpha. - defaultAttributes_ColoredPoint2D()can be used to construct an attribute set that is compatible with this material.- The vertex color material respects both current opacity and current matrix when updating it’s rendering state. - Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - __init__()¶
 - Creates a new vertex color material.