Base class of all FrameGraph configuration nodes. More…
Inherited by: QWaitFence, QViewport, QTechniqueFilter, QForwardRenderer, QSubtreeEnabler, QSortPolicy, QSetFence, QRenderTargetSelector, QRenderSurfaceSelector, QRenderStateSet, QRenderPassFilter, QRenderCapture, QProximityFilter, QNoPicking, QNoDraw, QMemoryBarrier, QLayerFilter, QFrustumCulling, QDispatchCompute, QClearBuffers, QCameraSelector, QBufferCapture, QBlitFramebuffer
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
This class is rarely instanced directly since it doesn’t provide any frame graph specific behavior, although it can be convenient to use for grouping other nodes together in dynamic frame graphs. The actual behavior comes from the subclasses.
The subclasses are:
Select camera from all available cameras in the scene
Specify which buffers to clear and to what values
Specify Compute operation kernels
Enable frustum culling
Select which layers to draw
Select which render passes to draw
Set render states
Select which surface to draw to
QRenderTargetto draw to
Specify how entities are sorted to determine draw order
Select which techniques to draw
Places a memory barrier
- class PySide6.Qt3DRender.Qt3DRender.QFrameGraphNode([parent=None])#
The constructor creates an instance with the specified
- Return type:
Returns a pointer to the parent frame graph node.
If the parent of this node is not a frame graph node, this method will recursively look for a parent node that is a frame graph node.