PySide6.Qt3DRender.Qt3DRender.QFrustumCulling¶
- class QFrustumCulling¶
- Enable frustum culling for the FrameGraph. - Details- A - QFrustumCullingclass enables frustum culling of the drawable entities based on the camera view and QGeometry bounds of the entities. If- QFrustumCullingis present in the FrameGraph, only the entities whose QGeometry bounds intersect with the camera frustum, i.e. the view of the camera, are drawn. If- QFrustumCullingis not present, all drawable entities will be drawn. The camera is selected by a- QCameraSelectorframe graph node in the current hierarchy. Frustum culling can save a lot of GPU processing time when the rendered scene is complex.- See also - QCameraSelector- Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - The constructor creates an instance with the specified - parent.