QPolygonOffset#

The QPolygonOffset class sets the scale and steps to calculate depth values for polygon offsets. More

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

A QPolygonOffset class adds an offset to the fragment depth value prior to depth test and depth write. The offset can be used to avoid z-fighting when rendering polygons with very close depth values such as decals.

class PySide6.Qt3DRender.Qt3DRender.QPolygonOffset([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

The constructor creates a new QPolygonOffset instance with the specified parent

PySide6.Qt3DRender.Qt3DRender.QPolygonOffset.depthSteps()#
Return type

float

Holds the units that create constant depth offsets. Default value is 0.

PySide6.Qt3DRender.Qt3DRender.QPolygonOffset.depthStepsChanged(depthSteps)#
Parameters

depthSteps – float

PySide6.Qt3DRender.Qt3DRender.QPolygonOffset.scaleFactor()#
Return type

float

Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.

PySide6.Qt3DRender.Qt3DRender.QPolygonOffset.scaleFactorChanged(scaleFactor)#
Parameters

scaleFactor – float

PySide6.Qt3DRender.Qt3DRender.QPolygonOffset.setDepthSteps(depthSteps)#
Parameters

depthSteps – float

Holds the units that create constant depth offsets. Default value is 0.

PySide6.Qt3DRender.Qt3DRender.QPolygonOffset.setScaleFactor(scaleFactor)#
Parameters

scaleFactor – float

Holds the scale factor used to create a variable depth offset for each polygon. Default value is 0.