PySide6.Qt3DRender.Qt3DRender.QSceneLoader¶
- class QSceneLoader¶
- Provides the facility to load an existing Scene. - Details- Given a 3D source file, the - QSceneLoaderwill try to parse it and build a tree of- QEntityobjects with proper- QGeometryRenderer,- QTransformand- QMaterialcomponents.- The loader will try to determine the best material to be used based on the properties of the model file. If you wish to use a custom material, you will have to traverse the tree and replace the default associated materials with yours. - As the name implies, - QSceneLoaderloads a complete scene subtree. If you wish to load a single piece of geometry, you should rather use the- QMeshinstead.- QSceneLoaderinternally relies on the use of plugins to support a wide variety of 3D file formats. Here is a list of formats that are supported by Qt3D.- Note - this component shouldn’t be shared among several - QEntityinstances. Undefined behavior will result.- See also - QMesh- QGeometryRenderer- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - component()
- def - entity()
- def - entityNames()
- def - source()
- def - status()
 - Slots¶- def - setSource()
 - Signals¶- def - sourceChanged()
- def - statusChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - class Status¶
- This enum identifies the state of loading - Constant - Description - Qt3DRender.QSceneLoader.None_ - The - QSceneLoaderhasn’t been used yet.- Qt3DRender.QSceneLoader.Loading - The - QSceneLoaderis currently loading the scene file.- Qt3DRender.QSceneLoader.Ready - The - QSceneLoadersuccessfully loaded the scene file.- Qt3DRender.QSceneLoader.Error - The - QSceneLoaderencountered an error while loading the scene file.
 - class ComponentType¶
- This enum specifies a component type. - Constant - Description - Qt3DRender.QSceneLoader.UnknownComponent - Unknown component type - Qt3DRender.QSceneLoader.GeometryRendererComponent - QGeometryRenderercomponent- Qt3DRender.QSceneLoader.TransformComponent - QTransformcomponent- Qt3DRender.QSceneLoader.MaterialComponent - QMaterialcomponent- Qt3DRender.QSceneLoader.LightComponent - QAbstractLightcomponent- Qt3DRender.QSceneLoader.CameraLensComponent - QCameraLenscomponent
 - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- Holds the url to the source to be loaded. - Access functions:
- Signal - sourceChanged()
 
 - property statusᅟ: Qt3DRender.QSceneLoader.Status¶
 - Holds the status of scene loading. - SceneLoader .None 
- SceneLoader .Loading 
- SceneLoader .Ready 
- SceneLoader .Error 
 - See also - Status- Access functions:
- Signal - statusChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - The constructor creates an instance with the specified - parent.- component(entityName, componentType)¶
- Parameters:
- entityName – str 
- componentType – - ComponentType
 
- Return type:
- QComponent
 
 - Returns a component matching - componentTypeof a loaded entity with an objectName matching the- entityName. If the entity has multiple matching components, the first match in the component list of the entity is returned. If there is no match, a null pointer is returned.- entity(entityName)¶
- Parameters:
- entityName – str 
- Return type:
- QEntity
 
 - Returns a loaded entity with an - objectNamematching the- entityNameparameter. If multiple entities have the same name, it is undefined which one of them is returned, but it will always be the same one.- entityNames()¶
- Return type:
- list of strings 
 
 - Returns a list of the - objectNamesof the loaded entities.- Setter of property - sourceᅟ.- Getter of property - sourceᅟ.- Notification signal of property - sourceᅟ.- status()¶
- Return type:
- Status
 
 - Getter of property - statusᅟ.- statusChanged(status)¶
- Parameters:
- status – - Status
 
 - Notification signal of property - statusᅟ.