QProximityFilter#

Select entities which are within a distance threshold of a target entity. More

New in version 5.10.

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

A QProximityFilter can be used to select entities to render when they are placed within a given distance threshold of another entity.

class PySide6.Qt3DRender.Qt3DRender.QProximityFilter([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

PySide6.Qt3DRender.Qt3DRender.QProximityFilter.distanceThreshold()#
Return type

float

Holds the distance to the target entity above which entities are filtered out.

PySide6.Qt3DRender.Qt3DRender.QProximityFilter.distanceThresholdChanged(distanceThreshold)#
Parameters

distanceThreshold – float

PySide6.Qt3DRender.Qt3DRender.QProximityFilter.entity()#
Return type

PySide6.Qt3DCore.Qt3DCore.QEntity

Holds the entity against which we should compare the distance to.

PySide6.Qt3DRender.Qt3DRender.QProximityFilter.entityChanged(entity)#
Parameters

entityPySide6.Qt3DCore.Qt3DCore.QEntity

PySide6.Qt3DRender.Qt3DRender.QProximityFilter.setDistanceThreshold(distanceThreshold)#
Parameters

distanceThreshold – float

Holds the distance to the target entity above which entities are filtered out.

PySide6.Qt3DRender.Qt3DRender.QProximityFilter.setEntity(entity)#
Parameters

entityPySide6.Qt3DCore.Qt3DCore.QEntity

Holds the entity against which we should compare the distance to.