QScreenRayCaster#

Performe ray casting test based on screen coordinates. More

New in version 5.11.

Synopsis#

Functions#

Slots#

Signals#

Detailed Description#

QScreenRayCaster can be used to perform ray casting tests by specifying coordinates in screen space, which will be used to construct an actual 3D ray between the near and far planes.

See also

QRayCaster QNoPicking

class PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster([parent=None])#
Parameters

parentPySide6.Qt3DCore.Qt3DCore.QNode

PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster.pick(position)#
Parameters

positionPySide6.QtCore.QPoint

Return type

PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster.position()#
Return type

PySide6.QtCore.QPoint

Holds the screen space position used to compute the actual 3D ray for intersection tests.

Note: the coordinates will be used for every available render surface as long as they are in the valid range.

PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster.positionChanged(position)#
Parameters

positionPySide6.QtCore.QPoint

PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster.setPosition(position)#
Parameters

positionPySide6.QtCore.QPoint

Holds the screen space position used to compute the actual 3D ray for intersection tests.

Note: the coordinates will be used for every available render surface as long as they are in the valid range.

PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster.trigger()#

Convenience method to enable the component and trigger tests using the current coordinate value.

PySide6.Qt3DRender.Qt3DRender.QScreenRayCaster.trigger(position)
Parameters

positionPySide6.QtCore.QPoint

Convenience method to set the coordinate value position and enable the component to trigger tests.