PySide6.Qt3DRender.Qt3DRender.QRenderTargetSelector¶
- class QRenderTargetSelector¶
- Provides a way of specifying a render target. - Details- A - QRenderTargetSelectoris used to select active- QRenderTargetfor the FrameGraph. When- QRenderTargetSelectoris present in the FrameGraph, the rendering is directed into QTexture objects or draw buffers instead of the surface specified in the- QRenderSurfaceSelector.- Synopsis¶- Properties¶- Methods¶- def - __init__()
- def - target()
 - Slots¶- def - setTarget()
 - Signals¶- def - targetChanged()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Note - Properties can be used directly when - from __feature__ import true_propertyis used or via accessor functions otherwise.- property targetᅟ: QRenderTarget¶
 - Holds the current render target - Access functions:
- Signal - targetChanged()
 
 - __init__([parent=None])¶
- Parameters:
- parent – - QNode
 
 - Constructs - QRenderTargetSelectorwith given- parent.- setTarget(target)¶
- Parameters:
- target – - QRenderTarget
 - See also - target()
 - Setter of property - targetᅟ.- target()¶
- Return type:
- QRenderTarget
 - See also - setTarget()
 - Getter of property - targetᅟ.- targetChanged(target)¶
- Parameters:
- target – - QRenderTarget
 
 - Notification signal of property - targetᅟ.