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Behavior QML Type

Defines a default animation for a property change. More...

Import Statement: import QtQuick .
Since: Qt Quick Ultralite 1.0

Properties

Detailed Description

A Behavior defines the default animation to be applied whenever a particular property value changes.

For example, the following Behavior defines a NumberAnimation to be run whenever the Rectangle's width value changes. When the MouseArea is clicked, the width is changed, triggering the behavior's animation:

import QtQuick 2.15

Rectangle {
    id: rect
    width: 100; height: 100
    color: "red"

    Behavior on width {
        NumberAnimation { duration: 1000 }
    }

    MouseArea {
        anchors.fill: parent
        onClicked: rect.width = 50
    }
}

Note: A property cannot have more than one assigned Behavior. To provide multiple animations within a Behavior, use ParallelAnimation or SequentialAnimation.

If a state change has a Transition that matches the same property as a Behavior, the Transition animation overrides the Behavior for that state change.

See also Animation and Transitions.

Property Documentation

enabled : bool

This property holds whether the behavior is triggered when the tracked property changes value.

By default a Behavior is enabled.


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