from PySide6.QtWidgets import QStyledItemDelegate, QStyle

from starrating import StarRating
from stareditor import StarEditor

class StarDelegate(QStyledItemDelegate):
    """ A subclass of QStyledItemDelegate that allows us to render our
        pretty star ratings.

    def __init__(self, parent=None):
        super(StarDelegate, self).__init__(parent)

    def paint(self, painter, option, index):
        """ Paint the items in the table.

            If the item referred to by <index> is a StarRating, we handle the
            painting ourselves. For the other items, we let the base class
            handle the painting as usual.

            In a polished application, we'd use a better check than the
            column number to find out if we needed to paint the stars, but
            it works for the purposes of this example.
        if index.column() == 3:
            starRating = StarRating(

            # If the row is currently selected, we need to make sure we
            # paint the background accordingly.
            if option.state & QStyle.State_Selected:
                # The original C++ example used option.palette.foreground() to
                # get the brush for painting, but there are a couple of
                # problems with that:
                #   - foreground() is obsolete now, use windowText() instead
                #   - more importantly, windowText() just returns a brush
                #     containing a flat color, where sometimes the style
                #     would have a nice subtle gradient or something.
                # Here we just use the brush of the painter object that's
                # passed in to us, which keeps the row highlighting nice
                # and consistent.
                painter.fillRect(option.rect, painter.brush())

            # Now that we've painted the background, call starRating.paint()
            # to paint the stars.
            starRating.paint(painter, option.rect, option.palette)
            QStyledItemDelegate.paint(self, painter, option, index)

    def sizeHint(self, option, index):
        """ Returns the size needed to display the item in a QSize object. """
        if index.column() == 3:
            starRating = StarRating(
            return starRating.sizeHint()
            return QStyledItemDelegate.sizeHint(self, option, index)

    # The next 4 methods handle the custom editing that we need to do.
    # If this were just a display delegate, paint() and sizeHint() would
    # be all we needed.

    def createEditor(self, parent, option, index):
        """ Creates and returns the custom StarEditor object we'll use to edit
            the StarRating.
        if index.column() == 3:
            editor = StarEditor(parent)
            return editor
            return QStyledItemDelegate.createEditor(self, parent, option, index)

    def setEditorData(self, editor, index):
        """ Sets the data to be displayed and edited by our custom editor. """
        if index.column() == 3:
            editor.starRating = StarRating(
            QStyledItemDelegate.setEditorData(self, editor, index)

    def setModelData(self, editor, model, index):
        """ Get the data from our custom editor and stuffs it into the model.
        if index.column() == 3:
            model.setData(index, editor.starRating.starCount)
            QStyledItemDelegate.setModelData(self, editor, model, index)

    def commitAndCloseEditor(self):
        """ Erm... commits the data and closes the editor. :) """
        editor = self.sender()

        # The commitData signal must be emitted when we've finished editing
        # and need to write our changed back to the model.
        self.closeEditor.emit(editor, QStyledItemDelegate.NoHint)

if __name__ == "__main__":
    """ Run the application. """
    from PySide6.QtWidgets import (QApplication, QTableWidget, QTableWidgetItem,
    import sys

    app = QApplication(sys.argv)

    # Create and populate the tableWidget
    tableWidget = QTableWidget(4, 4)
    tableWidget.setEditTriggers(QAbstractItemView.DoubleClicked |
    tableWidget.setHorizontalHeaderLabels(["Title", "Genre", "Artist", "Rating"])

    data = [ ["Mass in B-Minor", "Baroque", "J.S. Bach", 5],
             ["Three More Foxes", "Jazz", "Maynard Ferguson", 4],
             ["Sex Bomb", "Pop", "Tom Jones", 3],
             ["Barbie Girl", "Pop", "Aqua", 5] ]

    for r in range(len(data)):
        tableWidget.setItem(r, 0, QTableWidgetItem(data[r][0]))
        tableWidget.setItem(r, 1, QTableWidgetItem(data[r][1]))
        tableWidget.setItem(r, 2, QTableWidgetItem(data[r][2]))
        item = QTableWidgetItem()
        item.setData(0, StarRating(data[r][3]).starCount)
        tableWidget.setItem(r, 3, item)

    tableWidget.resize(500, 300)


from PySide6.QtWidgets import (QWidget)
from PySide6.QtGui import (QPainter)
from PySide6.QtCore import Signal

from starrating import StarRating

class StarEditor(QWidget):
    """ The custom editor for editing StarRatings. """

    # A signal to tell the delegate when we've finished editing.
    editingFinished = Signal()

    def __init__(self, parent=None):
        """ Initialize the editor object, making sure we can watch mouse
        super(StarEditor, self).__init__(parent)

        self.starRating = StarRating()

    def sizeHint(self):
        """ Tell the caller how big we are. """
        return self.starRating.sizeHint()

    def paintEvent(self, event):
        """ Paint the editor, offloading the work to the StarRating class. """
        painter = QPainter(self)
        self.starRating.paint(painter, self.rect(), self.palette(), isEditable=True)

    def mouseMoveEvent(self, event):
        """ As the mouse moves inside the editor, track the position and
            update the editor to display as many stars as necessary.
        star = self.starAtPosition(event.x())

        if (star != self.starRating.starCount) and (star != -1):
            self.starRating.starCount = star

    def mouseReleaseEvent(self, event):
        """ Once the user has clicked his/her chosen star rating, tell the
            delegate we're done editing.

    def starAtPosition(self, x):
        """ Calculate which star the user's mouse cursor is currently
            hovering over.
        star = (x / (self.starRating.sizeHint().width() /
                     self.starRating.maxStarCount)) + 1
        if (star <= 0) or (star > self.starRating.maxStarCount):
            return -1

        return star

from math import (cos, sin, pi)

from PySide6.QtGui import (QPainter, QPolygonF)
from PySide6.QtCore import (QPointF, QSize, Qt)


class StarRating(object):
    """ Handle the actual painting of the stars themselves. """

    def __init__(self, starCount=1, maxStarCount=5):
        self.starCount = starCount
        self.maxStarCount = maxStarCount

        # Create the star shape we'll be drawing.
        self.starPolygon = QPolygonF()
        self.starPolygon.append(QPointF(1.0, 0.5))
        for i in range(1, 5):
            self.starPolygon.append(QPointF(0.5 + 0.5 * cos(0.8 * i * pi),
                                    0.5 + 0.5 * sin(0.8 * i * pi)))

        # Create the diamond shape we'll show in the editor
        self.diamondPolygon = QPolygonF()
        diamondPoints = [QPointF(0.4, 0.5), QPointF(0.5, 0.4),
                         QPointF(0.6, 0.5), QPointF(0.5, 0.6),
                         QPointF(0.4, 0.5)]

    def sizeHint(self):
        """ Tell the caller how big we are. """
        return PAINTING_SCALE_FACTOR * QSize(self.maxStarCount, 1)

    def paint(self, painter, rect, palette, isEditable=False):
        """ Paint the stars (and/or diamonds if we're in editing mode). """

        painter.setRenderHint(QPainter.Antialiasing, True)

        if isEditable:

        yOffset = (rect.height() - PAINTING_SCALE_FACTOR) / 2
        painter.translate(rect.x(), rect.y() + yOffset)

        for i in range(self.maxStarCount):
            if i < self.starCount:
                painter.drawPolygon(self.starPolygon, Qt.WindingFill)
            elif isEditable:
                painter.drawPolygon(self.diamondPolygon, Qt.WindingFill)
            painter.translate(1.0, 0.0)