A skeleton contains the joints for a skinned mesh. More…
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Do not use this class directly. You should use
QSkeletonLoader if loading skeleton data from a file (most likely) or
QSkeleton if creating the skeleton and skinned mesh data yourself (mainly for people creating editors or tooling).
- class PySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton#
Properties can be used directly when
from __feature__ import true_property is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DCore.Qt3DCore.QAbstractSkeleton.jointCount: int#
Holds the number of joints contained in the skeleton
- Return type:
Getter of property
jointCount – int
Notification signal of property