QDiffuseMapMaterial#
The QDiffuseMapMaterial provides a default implementation of the phong lighting effect where the diffuse light component is read from a texture map. More…
Synopsis#
Properties#
Functions#
- def - ambient()
- def - diffuse()
- def - shininess()
- def - specular()
- def - textureScale()
Slots#
- def - setAmbient(color)
- def - setDiffuse(diffuse)
- def - setShininess(shininess)
- def - setSpecular(specular)
- def - setTextureScale(textureScale)
Signals#
- def - ambientChanged(ambient)
- def - diffuseChanged(diffuse)
- def - shininessChanged(shininess)
- def - specularChanged(specular)
- def - textureScaleChanged(textureScale)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
This class is deprecated; use QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
Ambient is the color that is emitted by an object without any other light source.
Diffuse is the color that is emitted for rought surface reflections with the lights.
Specular is the color emitted for shiny surface reflections with the lights.
The shininess of a surface is controlled by a float property.
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
- class PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial([parent=None])#
- Parameters:
- parent – - PySide6.Qt3DCore.Qt3DCore.QNode
 
Constructs a new QDiffuseMapMaterial instance with parent object parent.
Note
Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.ambient: PySide6.QtGui.QColor#
Holds the current ambient color.
- Access functions:
- ambient()
- setAmbient(color)
- Signal - ambientChanged(ambient)
 
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.diffuse: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture#
Holds the current texture used as the diffuse map.
By default, the diffuse texture has the following properties:
Linear minification and magnification filters
Linear mipmap with mipmapping enabled
Repeat wrap mode
Maximum anisotropy of 16.0
- Access functions:
- diffuse()
- setDiffuse(diffuse)
- Signal - diffuseChanged(diffuse)
 
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.shininess: float#
Holds the current shininess as a float value.
- Access functions:
- shininess()
- setShininess(shininess)
- Signal - shininessChanged(shininess)
 
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.specular: PySide6.QtGui.QColor#
Holds the current specular color.
- Access functions:
- specular()
- setSpecular(specular)
- Signal - specularChanged(specular)
 
- property PᅟySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.textureScale: float#
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.
- Access functions:
- textureScale()
- setTextureScale(textureScale)
- Signal - textureScaleChanged(textureScale)
 
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.ambient()#
- Return type:
 - See also 
Getter of property ambient .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.ambientChanged(ambient)#
- Parameters:
- ambient – - PySide6.QtGui.QColor
 
Notification signal of property ambient .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.diffuse()#
- Return type:
 - See also 
Getter of property diffuse .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.diffuseChanged(diffuse)#
- Parameters:
 
Notification signal of property diffuse .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.setAmbient(color)#
- Parameters:
- color – - PySide6.QtGui.QColor
 - See also 
Setter of property ambient .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.setDiffuse(diffuse)#
- Parameters:
 - See also 
Setter of property diffuse .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.setShininess(shininess)#
- Parameters:
- shininess – float 
 - See also 
Setter of property shininess .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.setSpecular(specular)#
- Parameters:
- specular – - PySide6.QtGui.QColor
 - See also 
Setter of property specular .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.setTextureScale(textureScale)#
- Parameters:
- textureScale – float 
 - See also 
Setter of property textureScale .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.shininess()#
- Return type:
- float 
 - See also 
Getter of property shininess .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.shininessChanged(shininess)#
- Parameters:
- shininess – float 
 
Notification signal of property shininess .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.specular()#
- Return type:
 - See also 
Getter of property specular .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.specularChanged(specular)#
- Parameters:
- specular – - PySide6.QtGui.QColor
 
Notification signal of property specular .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.textureScale()#
- Return type:
- float 
 - See also 
Getter of property textureScale .
- PySide6.Qt3DExtras.Qt3DExtras.QDiffuseMapMaterial.textureScaleChanged(textureScale)#
- Parameters:
- textureScale – float 
 
Notification signal of property textureScale .