QParameter#
Provides storage for a name and value pair. This maps to a shader uniform. More…
Synopsis#
Properties#
Functions#
Slots#
Signals#
def
nameChanged(name)def
valueChanged(value)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A QParameter can be referenced by a QRenderPass , QTechnique , QEffect , QMaterial , QTechniqueFilter , QRenderPassFilter . At runtime, depending on which shader is selected for a given step of the rendering, the value contained in a QParameter will be converted and uploaded if the shader contains a uniform with a name matching that of the QParameter .
QParameter *param = new QParameter(); param->setName(QStringLiteral("diffuseColor")); param->setValue(QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Alternatively you can create and set a QParameter this way QParameter *param2 = new QParameter(QStringLiteral("diffuseColor"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); // Such QParameters will work with the following GLSL uniform shader declarations // uniform vec4 diffuseColor; // uniform vec3 diffuseColor; // uniform vec2 diffuseColor; // uniform float diffuseColor;
Note
some care must be taken to ensure the value wrapped by a QParameter can actually be converted to what the real uniform expect. Giving a value stored as an int where the actual shader uniform is of type float could result in undefined behaviors.
Note
when the targeted uniform is an array, the name should be the name of the uniform with [0] appended to it.
Note
QParameter node can not be disabled.
QParameter *param = new QParameter();
QVariantList values = QVariantList() << 0.0f << 1.0f << 2.0f << 3.0f << 4.0f << 883.0f << 1340.0f << 1584.0f;
param->setName(QStringLiteral("diffuseValues[0]"));
param->setValue(values);
// Matching GLSL shader uniform declaration
// uniform float diffuseValues[8];
When it comes to texture support, the QParameter value should be set to the appropriate QAbstractTexture subclass that matches the sampler type of the shader uniform.
QTexture2D *texture = new QTexture2D(); ... QParameter *param = new QParameter(); param->setName(QStringLiteral("diffuseTexture")); param->setValue(QVariant::fromValue(texture)); // Works with the following GLSL uniform shader declaration // uniform sampler2D diffuseTextureSee also
QAbstractTexture
- class PySide6.Qt3DRender.Qt3DRender.QParameter([parent=None])#
PySide6.Qt3DRender.Qt3DRender.QParameter(name, texture[, parent=None])
PySide6.Qt3DRender.Qt3DRender.QParameter(name, value[, parent=None])
- Parameters:
name – str
value – object
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs a new QParameter with the specified parent.
Constructs a new QParameter with the specified parent name and takes its value from texture.
Constructs a new QParameter with the specified parent name and value.
Note
Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DRender.Qt3DRender.QParameter.name: str#
Specifies the name of the parameter
- Access functions:
name()setName(name)Signal
nameChanged(name)
- property PᅟySide6.Qt3DRender.Qt3DRender.QParameter.value: object#
Specifies the value of the parameter
- Access functions:
value()setValue(dv)Signal
valueChanged(value)
Getter of property name .
- PySide6.Qt3DRender.Qt3DRender.QParameter.nameChanged(name)#
- Parameters:
name – str
Notification signal of property name .
Setter of property name .
Setter of property value .
- PySide6.Qt3DRender.Qt3DRender.QParameter.value()#
- Return type:
object
See also
Getter of property value .
- PySide6.Qt3DRender.Qt3DRender.QParameter.valueChanged(value)#
- Parameters:
value – object
Notification signal of property value .