QSortPolicy#
Provides storage for the sort types to be used. More…
Synopsis#
Properties#
Functions#
def
sortTypes
()def
sortTypesInt
()
Slots#
def
setSortTypes
(sortTypes)def
setSortTypes
(sortTypesInt)
Signals#
def
sortTypesChanged
(sortTypes)def
sortTypesChanged
(sortTypes)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
A QSortPolicy
class stores the sorting type used by the FrameGraph. The sort types determine how drawable entities are sorted before drawing to determine the drawing order. When QSortPolicy
is present in the FrameGraph, the sorting mechanism is determined by the sortTypes
list. Multiple sort types can be used simultaneously. If QSortPolicy
is not present in the FrameGraph, entities are drawn in the order they appear in the entity hierarchy.
- class PySide6.Qt3DRender.Qt3DRender.QSortPolicy([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Constructs QSortPolicy
with given parent
.
Note
Properties can be used directly when from __feature__ import true_property
is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DRender.Qt3DRender.QSortPolicy.sortTypes#
Specifies the sorting types to be used.
- Access functions:
sortTypesInt
()setSortTypes
(sortTypes)Signal
sortTypesChanged
(sortTypes)
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.SortType#
This enum type describes the available sort types.
Constant
Description
Qt3DRender.QSortPolicy.StateChangeCost
sort the objects so as to minimize the cost of changing from the currently rendered state
Qt3DRender.QSortPolicy.BackToFront
sort the objects from back to front based on inverted z order. More accurately, the sorting key is the z component of the projection of the camera-to-object-center vector onto the camera’s view vector.
Qt3DRender.QSortPolicy.Material
sort the objects based on their material (shader) value.
Qt3DRender.QSortPolicy.FrontToBack
sort the objects from front to back. The opposite of BackToFront.
Qt3DRender.QSortPolicy.Texture
sort the objects to minimize texture changes.
Qt3DRender.QSortPolicy.Uniform
sort the objects to minimize uniform changes.
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.setSortTypes(sortTypes)#
- Parameters:
sortTypes –
See also
Setter of property sortTypes
.
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.setSortTypes(sortTypesInt)
- Parameters:
sortTypesInt –
Setter of property sortTypes
.
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.sortTypes()#
- Return type:
Returns the current sort types in use
See also
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.sortTypesChanged(sortTypes)#
- Parameters:
sortTypes –
Notification signal of property sortTypes
.
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.sortTypesChanged(sortTypes)
- Parameters:
sortTypes –
Notification signal of property sortTypes
.
- PySide6.Qt3DRender.Qt3DRender.QSortPolicy.sortTypesInt()#
- Return type:
Getter of property sortTypes
.