QShaderImage#
Provides Image access to shader programs. More…
Synopsis#
Properties#
Functions#
Slots#
def
setAccess(access)def
setFormat(format)def
setLayer(layer)def
setLayered(layered)def
setMipLevel(mipLevel)def
setTexture(texture)
Signals#
def
accessChanged(access)def
formatChanged(format)def
layerChanged(layer)def
layeredChanged(layered)def
mipLevelChanged(mipLevel)def
textureChanged(texture)
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
To make the content of textures available for read and write operations in a shader, they need to exposed as QShaderImage . Textures can be composed of several mip levels, layers and faces. Additionally declaring a QShaderImage allows specifying which level, layer or face of the texture content we want to access.
QShaderImage has to be assigned as a QParameter ‘s value and reference a valid QAbstractTexture to work properly.
If the referenced texture is a one-dimensional array, two-dimensional array, three-dimensional, cube map, cube map array, or two-dimensional multisample array texture, it is possible to bind either the entire texture level or a single layer or face of the texture level. This can be controlled with the layered property.
Support for QShaderImage is only supported with OpenGL 4 and partially with OpenGL ES 3.1 and 3.2.
OpenGL 4 supports the following image types:
GLSL Type
OpenGL Type Enum
Texture Type
image1D
GL_IMAGE_1D
QTexture1Dimage2D
GL_IMAGE_2D
QTexture2Dimage3D
GL_IMAGE_3D
QTexture3Dimage2DRect
GL_IMAGE_2D_RECT
QTextureRectangleimageCube
GL_IMAGE_CUBE
QTextureCubeMapimageBuffer
GL_IMAGE_BUFFER
QTextureBufferimage1DArray
GL_IMAGE_1D_ARRAY
QTexture1DArrayimage2DArray
GL_IMAGE_2D_ARRAY
QTexture2DArrayimageCubeArray
GL_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArrayimage2DMS
GL_IMAGE_2D_MULTISAMPLE
QTexture2DMultisampleimage2DMSArray
GL_IMAGE_2D_MULTISAMPLE_ARRAY
QTexture2DMultisampleArrayiimage1D
GL_INT_IMAGE_1D
QTexture1Diimage2D
GL_INT_IMAGE_2D
QTexture2Diimage3D
GL_INT_IMAGE_3D
QTexture3Diimage2DRect
GL_INT_IMAGE_2D_RECT
QTextureRectangleiimageCube
GL_INT_IMAGE_CUBE
QTextureCubeMapiimageBuffer
GL_INT_IMAGE_BUFFER
QTextureBufferiimage1DArray
GL_INT_IMAGE_1D_ARRAY
QTexture1DArrayiimage2DArray
GL_INT_IMAGE_2D_ARRAY
QTexture2DArrayiimageCubeArray
GL_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArrayiimage2DMS
GL_INT_IMAGE_2D_MULTISAMPLE
QTexture2DMultisampleiimage2DMSArray
GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY
QTexture2DMultisampleArrayuimage1D
GL_UNSIGNED_INT_IMAGE_1D
QTexture1Duimage2D
GL_UNSIGNED_INT_IMAGE_2D
QTexture2Duimage3D
GL_UNSIGNED_INT_IMAGE_3D
QTexture3Duimage2DRect
GL_UNSIGNED_INT_IMAGE_2D_RECT
QTextureRectangleuimageCube
GL_UNSIGNED_INT_IMAGE_CUBE
QTextureCubeMapuimageBuffer
GL_UNSIGNED_INT_IMAGE_BUFFER
QTextureBufferuimage1DArray
GL_UNSIGNED_INT_IMAGE_1D_ARRAY
QTexture1DArrayuimage2DArray
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
QTexture2DArrayuimageCubeArray
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArrayuimage2DMS
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE
QTexture2DMultisampleuimage2DMSArray
GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY
QTexture2DMultisampleArray
OpenGL ES 3.1 supports the following image types:
GLSL Type
OpenGL Type Enum
Texture Type
image2D
GL_IMAGE_2D
QTexture2Dimage3D
GL_IMAGE_3D
QTexture3DimageCube
GL_IMAGE_CUBE
QTextureCubeMapimage2DArray
GL_IMAGE_2D_ARRAY
QTexture2DArrayiimage2D
GL_INT_IMAGE_2D
QTexture2Diimage3D
GL_INT_IMAGE_3D
QTexture3DiimageCube
GL_INT_IMAGE_CUBE
QTextureCubeMapiimage2DArray
GL_INT_IMAGE_2D_ARRAY
QTexture2DArrayuimage2D
GL_UNSIGNED_INT_IMAGE_2D
QTexture2Duimage3D
GL_UNSIGNED_INT_IMAGE_3D
QTexture3DuimageCube
GL_UNSIGNED_INT_IMAGE_CUBE
QTextureCubeMapuimage2DArray
GL_UNSIGNED_INT_IMAGE_2D_ARRAY
QTexture2DArray
OpenGL ES 3.2 supports all of the OpenGL ES 3.1 image types as well as the following:
GLSL Type
OpenGL Type Enum
Texture Type
imageBuffer
GL_IMAGE_BUFFER
QTextureBufferimageCubeArray
GL_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArrayiimageBuffer
GL_IMAGE_BUFFER
QTextureBufferiimageCubeArray
GL_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArrayuimageBuffer
GL_UNSIGNED_INT_IMAGE_BUFFER
QTextureBufferuimageCubeArray
GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY
QTextureCubeMapArray
Expected use would look like:
Qt3DRender::QTexture2D *tex2D = new Qt3DRender::QTexture2D(); ... Qt3DRender::QMaterial *material = new Qt3DRender::QMaterial(); ... Qt3DRender::QParameter *imageParameter = new Qt3DRender::QParameter(); Qt3DRender::QShaderImage *shaderImage = new Qt3DRender::QShaderImage(); shaderImage->setTexture(tex2D); imageParameter->setName("imageUniformName"); imageParameter->setValue(QVariant::fromValue(shaderImage)); material->addParameter(imageParamenter);
- class PySide6.Qt3DRender.Qt3DRender.QShaderImage([parent=None])#
- Parameters:
parent –
PySide6.Qt3DCore.Qt3DCore.QNode
Note
Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.
- property PᅟySide6.Qt3DRender.Qt3DRender.QShaderImage.access: Access#
Specifies the type of access we want to allow from our shader instances to the image. If a shader tries to write or read from an image that has incompatible access, the behavior is undefined.
The default value is ReadWrite .
- Access functions:
access()setAccess(access)Signal
accessChanged(access)
- property PᅟySide6.Qt3DRender.Qt3DRender.QShaderImage.format: ImageFormat#
Specifies the image format, which is essentially important when storing values in the Image from a shader.
The format doesn’t have to be the same as the referenced texture’s format. It however has to be compatible (matching in size but not necessarily by class type). For instance a texture of format R32F (size 32bits, class 1x32) could be used with an image of format RGBA8I (size 32bits, class 4x8). Table 8.27 of the OpenGL specifications shows the size and class for all supported Image formats.
By default Qt3D will try to set the image format to match that of the referenced texture.
The default value is Automatic .
- Access functions:
format()setFormat(format)Signal
formatChanged(format)
- property PᅟySide6.Qt3DRender.Qt3DRender.QShaderImage.layer: int#
Holds which layer out of the referenced texture should be used for the QShaderImage . This property does nothing if layered is set to true or if the reference texture’s type isn’t compatible with layers.
Note
When the referenced texture is of type cube map or cube map array and ĺayered is set to false, the face and layer are retrieved in the following manner:
cubeMapLayer = layer / 6
cubeMapFace = layer - (cubeMapLayer * 6)
The default value is 0.
- Access functions:
layer()setLayer(layer)Signal
layerChanged(layer)
- property PᅟySide6.Qt3DRender.Qt3DRender.QShaderImage.layered: bool#
*
If set to true, if the referenced texture is a one-dimensional array, two-dimensional array, three-dimensional, cube map, cube map array, or two-dimensional multisample array texture, the entire level will be bound for all layers. If set to false, only the single layer specified by the layer property will be bound.
The default value is false.
- Access functions:
layered()setLayered(layered)Signal
layeredChanged(layered)
- property PᅟySide6.Qt3DRender.Qt3DRender.QShaderImage.mipLevel: int#
Holds which mipLevel out of the referenced texture should be used for the QShaderImage .
The default value is 0.
- Access functions:
mipLevel()setMipLevel(mipLevel)Signal
mipLevelChanged(mipLevel)
- property PᅟySide6.Qt3DRender.Qt3DRender.QShaderImage.texture: PySide6.Qt3DRender.Qt3DRender.QAbstractTexture#
- Access functions:
texture()setTexture(texture)Signal
textureChanged(texture)
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.Access#
Constant
Description
Qt3DRender.QShaderImage.ReadOnly
Image will only be read from in shaders
Qt3DRender.QShaderImage.WriteOnly
Image will only be written into from shaders
Qt3DRender.QShaderImage.ReadWrite
Image will only be read and written into from shaders
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.ImageFormat#
This list describes all possible image formats
Constant
Description
Qt3DRender.QShaderImage.NoFormat
GL_NONE
Qt3DRender.QShaderImage.Automatic
Qt 3D will try to determine the format automatically based on the referenced texture.
Qt3DRender.QShaderImage.R8_UNorm
GL_R8 (GLSL type r8, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8_UNorm
GL_RG8 (GLSL type rg8, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8_UNorm
GL_RGBA8 (GLSL type rgba8, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16_UNorm
GL_R16 (GLSL type r16, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16_UNorm
GL_RG16 (GLSL type rg16, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16_UNorm
GL_RGBA16 (GLSL type rgba16, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.R8_SNorm
GL_R8_SNORM (GLSL type r8_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8_SNorm
GL_RG8_SNORM (GLSL type rg8_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8_SNorm
GL_RGBA8_SNORM (GLSL type rgba8_snorm, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16_SNorm
GL_R16_SNORM (GLSL type r16_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16_SNorm
GL_RG16_SNORM (GLSL type rg16_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16_SNorm
GL_RGBA16_SNORM (GLSL type rgba16_snorm, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.R8U
GL_R8UI (GLSL type r8ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8U
GL_RG8UI (GLSL type rg8ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8U
GL_RGBA8UI (GLSL type rgba8ui, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16U
GL_R16UI (GLSL type r16ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16U
GL_RG16UI (GLSL type rg16ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16U
GL_RGBA16UI (GLSL type rgba16ui, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R32U
GL_R32UI (GLSL type r32ui, supported by OpenGL 4.2+, OpenGL ES 3.1)
Qt3DRender.QShaderImage.RG32U
GL_RG32UI (GLSL type rg32ui, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA32U
GL_RGBA32UI (GLSL type rgba32ui, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R8I
GL_R8I (GLSL type r8i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG8I
GL_RG8I (GLSL type rg8i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA8I
GL_RGBA8I (GLSL type rgba8i, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16I
GL_R16I (GLSL type r16i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16I
GL_RG16I (GLSL type rg16i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16I
GL_RGBA16I (GLSL type rgba16i, supported by OpenGL 4.2+, OpenGL ES 3.1)
Qt3DRender.QShaderImage.R32I
GL_R32I (GLSL type r32i, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.RG32I
GL_RG32I (GLSL type rg32i, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA32I
GL_RGBA32I (GLSL type rgba32i, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R16F
GL_R16F (GLSL type r16f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RG16F
GL_RG16F (GLSL type rg16f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA16F
GL_RGBA16F (GLSL type rgba16f, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.R32F
GL_R32F (GLSL type r32f, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.RG32F
GL_RG32F (GLSL type rg32f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGBA32F
GL_RGBA32F (GLSL type rgba32f, supported by OpenGL 4.2+, OpenGL ES 3.1+)
Qt3DRender.QShaderImage.RG11B10F
GL_R11F_G11F_B10F (GLSL type r11f_g11f_b10f, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGB10A2
GL_RGB10_A2 (GLSL type rgb10_a2, supported by OpenGL 4.2+)
Qt3DRender.QShaderImage.RGB10A2U
GL_RGB10_A2UI (GLSL type rgb10_a2ui, supported by OpenGL 4.2+)
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.access()#
- Return type:
See also
Getter of property access .
Notification signal of property access .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.format()#
- Return type:
See also
Getter of property format .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.formatChanged(format)#
- Parameters:
format –
ImageFormat
Notification signal of property format .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layer()#
- Return type:
int
See also
Getter of property layer .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layerChanged(layer)#
- Parameters:
layer – int
Notification signal of property layer .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layered()#
- Return type:
bool
See also
Getter of property layered .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.layeredChanged(layered)#
- Parameters:
layered – bool
Notification signal of property layered .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.mipLevel()#
- Return type:
int
See also
Getter of property mipLevel .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.mipLevelChanged(mipLevel)#
- Parameters:
mipLevel – int
Notification signal of property mipLevel .
Setter of property access .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setFormat(format)#
- Parameters:
format –
ImageFormat
See also
Setter of property format .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setLayer(layer)#
- Parameters:
layer – int
See also
Setter of property layer .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setLayered(layered)#
- Parameters:
layered – bool
See also
Setter of property layered .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setMipLevel(mipLevel)#
- Parameters:
mipLevel – int
See also
Setter of property mipLevel .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.setTexture(texture)#
- Parameters:
See also
Setter of property texture .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.texture()#
- Return type:
See also
Getter of property texture .
- PySide6.Qt3DRender.Qt3DRender.QShaderImage.textureChanged(texture)#
- Parameters:
Notification signal of property texture .