Hello GLES3 Example#
The Hello GLES3 example demonstrates easy, cross-platform usage of OpenGL ES 3.0 functions via QOpenGLExtraFunctions
in an application that works identically on desktop platforms with OpenGL 3.3 and mobile/embedded devices with OpenGL ES 3.0.
The code is always the same, with the exception of two places:
The OpenGL context creation has to have a sufficiently high version number for the features that are in use.
The shader code’s version directive is different.