QOpenGLPaintDevice#

The QOpenGLPaintDevice class enables painting to an OpenGL context using QPainter. More

Inheritance diagram of PySide6.QtOpenGL.QOpenGLPaintDevice

Synopsis#

Functions#

Virtual functions#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

The QOpenGLPaintDevice uses the current QOpenGL context to render QPainter draw commands. The context is captured upon construction. It requires support for OpenGL (ES) 2.0 or higher.

Performance#

The QOpenGLPaintDevice is almost always hardware accelerated and has the potential of being much faster than software rasterization. However, it is more sensitive to state changes, and therefore requires the drawing commands to be carefully ordered to achieve optimal performance.

Antialiasing and Quality#

Antialiasing in the OpenGL paint engine is done using multisampling. Most hardware require significantly more memory to do multisampling and the resulting quality is not on par with the quality of the software paint engine. The OpenGL paint engine’s strength lies in its performance, not its visual rendering quality.

State Changes#

When painting to a QOpenGLPaintDevice using QPainter, the state of the current OpenGL context will be altered by the paint engine to reflect its needs. Applications should not rely upon the OpenGL state being reset to its original conditions, particularly the current shader program, OpenGL viewport, texture units, and drawing modes.

Mixing QPainter and OpenGL#

When intermixing QPainter and OpenGL, it is important to notify QPainter that the OpenGL state may have been cluttered so it can restore its internal state. This is achieved by calling QPainter::beginNativePainting() before starting the OpenGL rendering and calling QPainter::endNativePainting() after finishing.

class PySide6.QtOpenGL.QOpenGLPaintDevice#

PySide6.QtOpenGL.QOpenGLPaintDevice(size)

PySide6.QtOpenGL.QOpenGLPaintDevice(width, height)

Parameters:

Constructs a QOpenGLPaintDevice .

The QOpenGLPaintDevice is only valid for the current context.

See also

currentContext()

Constructs a QOpenGLPaintDevice with the given size.

The QOpenGLPaintDevice is only valid for the current context.

See also

currentContext()

Constructs a QOpenGLPaintDevice with the given width and height.

The QOpenGLPaintDevice is only valid for the current context.

See also

currentContext()

PySide6.QtOpenGL.QOpenGLPaintDevice.context()#
Return type:

PySide6.QtGui.QOpenGLContext

Returns the OpenGL context associated with the paint device.

PySide6.QtOpenGL.QOpenGLPaintDevice.dotsPerMeterX()#
Return type:

float

Returns the number of pixels per meter horizontally.

PySide6.QtOpenGL.QOpenGLPaintDevice.dotsPerMeterY()#
Return type:

float

Returns the number of pixels per meter vertically.

PySide6.QtOpenGL.QOpenGLPaintDevice.ensureActiveTarget()#

This virtual method is provided as a callback to allow re-binding a target frame buffer object or context when different QOpenGLPaintDevice instances are issuing draw calls alternately.

beginNativePainting() will also trigger this method.

The default implementation does nothing.

PySide6.QtOpenGL.QOpenGLPaintDevice.paintFlipped()#
Return type:

bool

Returns true if painting is flipped around the Y-axis.

PySide6.QtOpenGL.QOpenGLPaintDevice.setDevicePixelRatio(devicePixelRatio)#
Parameters:

devicePixelRatio – float

Sets the device pixel ratio for the paint device to devicePixelRatio.

PySide6.QtOpenGL.QOpenGLPaintDevice.setDotsPerMeterX(arg__1)#
Parameters:

arg__1 – float

Sets the number of pixels per meter horizontally to dpmx.

See also

dotsPerMeterX()

PySide6.QtOpenGL.QOpenGLPaintDevice.setDotsPerMeterY(arg__1)#
Parameters:

arg__1 – float

Sets the number of pixels per meter vertically to dpmy.

See also

dotsPerMeterY()

PySide6.QtOpenGL.QOpenGLPaintDevice.setPaintFlipped(flipped)#
Parameters:

flipped – bool

Sets whether painting should be flipped around the Y-axis or not to flipped.

See also

paintFlipped()

PySide6.QtOpenGL.QOpenGLPaintDevice.setSize(size)#
Parameters:

sizePySide6.QtCore.QSize

Sets the pixel size of the paint device to size.

See also

size()

PySide6.QtOpenGL.QOpenGLPaintDevice.size()#
Return type:

PySide6.QtCore.QSize

Returns the pixel size of the paint device.

See also

setSize()