The purpose of the texture factory is to provide a placeholder for a image data that can be converted into an OpenGL texture.
Creating a texture directly is not possible as there is rarely an OpenGL context available in the thread that is responsible for loading the image data.
- class PySide6.QtQuick.QQuickTextureFactory#
Constructs a texture factory. Since
QQuickTextureFactory is abstract, it cannot be instantiated directly.
- abstract PySide6.QtQuick.QQuickTextureFactory.createTexture(window)#
This function is called on the scene graph rendering thread to create a
QSGTexture instance from the factory.
window provides the context which this texture is created in.
QML will internally cache the returned texture as needed. Each call to this function should return a unique instance.
The OpenGL context used for rendering is bound when this function is called.
Returns an image version of this texture.
The lifespan of the returned image is unknown, so the implementation should return a self contained
QImage , not make use of the
QImage (uchar *, …) constructor.
This function is not commonly used and is expected to be slow.
- abstract PySide6.QtQuick.QQuickTextureFactory.textureByteCount()#
- Return type
Returns the number of bytes of memory the texture consumes.
- static PySide6.QtQuick.QQuickTextureFactory.textureFactoryForImage(image)#
QQuickTextureFactory holding the given
This is typically used as a helper in
Returns the size of the texture. This function will be called from arbitrary threads and should not rely on an OpenGL context bound.