Editing 2D Content
You design applications in the Form Editor view by placing 2D components and assets into it.
When you select items in Form Editor, markers appear around their edges and in their corners. Depending on the shape of the cursor, you can move, resize, or rotate the item by dragging it. The following image shows the move cursor.
When the resize cursor is displayed, you can drag the selection handles to resize items.
To have the resizing done from the center of the selected item instead from its edges, press Alt.
To preserve the image aspect ratio while resizing when using the corner handles, press Shift. This also works on items that are anchored using left, right, top, or bottom anchors.
To both resize from the center of the item and preserve the aspect ratio, press Alt+Shift.
When the rotation cursor is displayed in one of the corners of an item, you can drag clockwise or counter-clockwise to freely rotate the item around its origin in Form Editor.
Additionally, press Shift or Alt to rotate items in steps of 5 or 45 degrees, respectively.
You can set the origin in the Origin field in the Advanced tab in the Properties view. There, you can also enter the value of the Rotation property in degrees.
When you are working on a design, you can use snapping to align items in Form Editor. Click the button to have the items snap to their parent or sibling items. Snapping lines automatically appear to help you position the items. Click the button to anchor the item to the items that you snap to. Only one snapping button can be selected at the time. Selecting one snapping button automatically deselects the others.
Choose Tools > Options > Qt Quick > Qt Quick Designer to specify settings for snapping. In the Parent item padding field, specify the distance in pixels between the parent item and the snapping lines. In the Sibling item spacing field, specify the distance in pixels between sibling items and the snapping lines.
The following image shows the snapping lines (1) when Parent item padding is set to 5 pixels.
Form Editor displays the boundaries of items. To hide them, select the button.
The width and height of the root item in a QML file determine the size of the component. You can reuse components, such as buttons, in different sizes in other QML files and design UIs for use with different device profiles, screen resolution, or screen orientation. The component size might also be zero (0,0) if its final size is determined by property bindings.
To experiment with different component sizes, enter values in the Override Width and Override Height fields (1) on the canvas toolbar. The changes are displayed in the Form Editor view (2) and in the States view (3), but the property values are not changed permanently in the QML file. You can permanently change the property values in the Properties view (4).
To set the initial size of the root item, select Tools > Options > Qt Quick > Qt Quick Designer and specify the item width and height in the Root Item Init Size group.
To change the canvas size, select Tools > Options > Qt Quick > Qt Quick Designer and specify the canvas width and height in the Canvas group.
When you open QML files in the Design mode, the items in the file are drawn in Form Editor. When you edit the item properties, the QML file and the contents of the editor might get out of sync. For example, when you change the position of an item within a column or a row, the new position might not be displayed correctly in Form Editor.
To refresh the contents of Form Editor, press R or select the (Reset View) button.
The following table summarizes the Navigator and Form Editor context menu items and provides links to more information about them.
|To Learn About||Go To|
|Edit||Showing and Hiding Items|
|Anchors||Setting Anchors and Margins|
|Stacked Container||Lists and Other Data Models|
|Event List||Simulating Events|
|Edit Color||Editing Properties Inline|
|Edit Annotation||Annotating Designs|
|Merge File with Template||Merging Files with Templates|
|Move Component into Separate File||Moving Components into Separate Files|
|Add New Signal Handler||Adding Signal Handlers|
|Go to Implementation||Using Qt Quick UI Forms|
|Go into Component||Moving Within Components|
Available under certain Qt licenses.
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