QPhongMaterial#

The QPhongMaterial class provides a default implementation of the phong lighting effect. More

Inheritance diagram of PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial

Synopsis#

Properties#

Functions#

Slots#

Signals#

Note

This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE

Detailed Description#

This class is deprecated; use QDiffuseSpecularMaterial instead.

The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:

  • Ambient is the color that is emitted by an object without any other light source.

  • Diffuse is the color that is emitted for rought surface reflections with the lights.

  • Specular is the color emitted for shiny surface reflections with the lights.

  • The shininess of a surface is controlled by a float property.

This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.

class PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial([parent=None])#
Parameters:

parentPySide6.Qt3DCore.Qt3DCore.QNode

Constructs a new QPhongMaterial instance with parent object parent.

Note

Properties can be used directly when from __feature__ import true_property is used or via accessor functions otherwise.

property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.ambient: PySide6.QtGui.QColor#

Holds the ambient color.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.diffuse: PySide6.QtGui.QColor#

Holds the diffuse color.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.shininess: float#

Holds the shininess exponent.

Access functions:
property PᅟySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.specular: PySide6.QtGui.QColor#

Holds the specular color.

Access functions:
PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.ambient()#
Return type:

PySide6.QtGui.QColor

See also

setAmbient()

Getter of property ambient .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.ambientChanged(ambient)#
Parameters:

ambientPySide6.QtGui.QColor

Notification signal of property ambient .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.diffuse()#
Return type:

PySide6.QtGui.QColor

See also

setDiffuse()

Getter of property diffuse .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.diffuseChanged(diffuse)#
Parameters:

diffusePySide6.QtGui.QColor

Notification signal of property diffuse .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.setAmbient(ambient)#
Parameters:

ambientPySide6.QtGui.QColor

See also

ambient()

Setter of property ambient .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.setDiffuse(diffuse)#
Parameters:

diffusePySide6.QtGui.QColor

See also

diffuse()

Setter of property diffuse .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.setShininess(shininess)#
Parameters:

shininess – float

See also

shininess()

Setter of property shininess .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.setSpecular(specular)#
Parameters:

specularPySide6.QtGui.QColor

See also

specular()

Setter of property specular .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.shininess()#
Return type:

float

See also

setShininess()

Getter of property shininess .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.shininessChanged(shininess)#
Parameters:

shininess – float

Notification signal of property shininess .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.specular()#
Return type:

PySide6.QtGui.QColor

See also

setSpecular()

Getter of property specular .

PySide6.Qt3DExtras.Qt3DExtras.QPhongMaterial.specularChanged(specular)#
Parameters:

specularPySide6.QtGui.QColor

Notification signal of property specular .