PySide6.QtStateMachine.QFinalState¶
- class QFinalState¶
- The - QFinalStateclass provides a final state.- Details- A final state is used to communicate that (part of) a - QStateMachinehas finished its work. When a final top-level state is entered, the state machine’s- finished() signal is emitted. In general, when a final substate (a child of a- QState) is entered, the parent state’s- finished() signal is emitted.- QFinalStateis part of Qt State Machine Framework .- To use a final state, you create a - QFinalStateobject and add a transition to it from another state. Example:- QPushButton button; QStateMachine machine; QState *s1 = new QState(); QFinalState *s2 = new QFinalState(); s1->addTransition(&button, SIGNAL(clicked()), s2); machine.addState(s1); machine.addState(s2); QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit())); machine.setInitialState(s1); machine.start(); - See also - Synopsis¶- Methods¶- def - __init__()
 - Note - This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE - Constructs a new - QFinalStateobject with the given- parentstate.